General MTWII improvements
Real Time StrategyGeneral improvements to vanilla Medieval II Total War
The Monarchy on Cyprus is a small mod for Medieval II: Total War. It plans to add more factions; the Cyprians, the Barbarians, the Ethiopians and the Technics; and more maps; Cyprus, Qinling Shandi (Mountain), Huang He (River), the Banshee Overground; and some other things as well.
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"For King or Country" is a mod for Medieval 2: Total War that depicts the English civil wars. There are two factions: the Parliamentarians and the Royalists...
adds new campaigns such as mongol, timurid and portugal horde campaignes as well as playable pope were you can call a crusade on any of the crusade cities...
Xenophonia makes several factions in the game speak their respective languages instead of accented English. Originally, the goal was to record new audio...
A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
This Mod unlocks the Papal States, Aztecs, Timurids, and Mongols to the Imperial Campaign.
All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire...
This Mod aims to replicate Viking Invasion, the expansion pack to MTW.
This is a copy of the original patch 1.05 by the original team of Broken Crescent 1.0, released in 2008. It fixes various bugs of the original version...
Anno Domini 0.92 is a mod which is aiming toward a realistic gameplay.
This mod by Boicote is about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492. Features a completely...
In this mod by uanime5 9 fantasy factions do battle for dominance of a fantasy world. Features include a magic system, undead, new units and much more...