At All Under Heaven, our goals are threefold. First, we want to create a mod that is fun to play. Playability is very important to us, we want to insure that the player enjoys every moment of their experience of AUH and comes away with a new reason to pop in their copy of Medieval 2 from time to time. Second, we want to create a mod that conforms to a degree of historicity and respect for the cultures we seek to represent. Asia is an exciting continent with a very long and rich history, and the Mongol Invasions in particular were one of the most turbulent times in not only their history, but the history of the world. We want to create a game which will teach the western world more about the eastern world and hopefully kindle interest in furthering their knowledge of the region and the times, and give our audience from the eastern world a game which they can feel sufficiently represents their culture. Third, we want to have fun doing it. If a mod is not fun to make, then there's no real point in making it. The end product will hopefully be something that appeals to many users, but in the end we're creating this mod because we want to play it.
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