Enjoy a new 28 Map Half-Life campaign. Take the role of Gerald Backman, an industrial electrician interning at Black Mesa at the time of the resonance cascade. Face off against all the enemies from Opposing Force.

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Trying To Keep It Interesting
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23-down
23-down - - 3,555 comments

Definitely a difference compared to your normal standards...

The colour looks boring.. However many parts in Blackmesa in Hl1 looked that way and therefore it's ok. Not everything can shine in colorful lights.

Not sure but maybe you should look for a better texture for the ground or for the ceiling. From the architecture it's ok.

A place like that would fit perfect near some waste or water stations.

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AlekZanDer
AlekZanDer - - 2,695 comments

It's nice. But I think you should turn the pipes into brushes, instead of drawings on the texture.

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Colonel_Kernel
Colonel_Kernel - - 36 comments

Some things in here don't quite fit. First, as tnk mentioned, you should really consider the option of brushes, instead of textures for pipes. Well, from distance, it doesn't show up odd, but on a close-up inspection, it really stands out.
Second, this lighting is really not what you are going for. Excuse me, I know that this is just experimentation and still WIP, but it definitelly doesn't show the gorgeousness of the Gold Source engine, as used in Half-Life - it's just too bright and yellowish!

Though, on a positive side, heh, I really like the way you stack objects in the maps, I really do. Just keep runnin' ahead. :)

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jjawinte
jjawinte - - 5,067 comments

Good to see you cranking the work out ! Looking really good. I do agree with the others about the pipes though.

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Description

Just working with some textures, brushwork, and lighting styles that I usually never use, lend me your thoughts and constructive criticism!

Cheers.