Black Mesa Security Officers, the brave people who didn't realize how brave they were, or how brave they had to be to survive the mess that unfolded at Black Mesa. This mod intends to explore another adventure in the shoes of one courageous character.
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Just working with some textures, brushwork, and lighting styles that I usually never use, lend me your thoughts and constructive criticism!
Cheers.
Definitely a difference compared to your normal standards...
The colour looks boring.. However many parts in Blackmesa in Hl1 looked that way and therefore it's ok. Not everything can shine in colorful lights.
Not sure but maybe you should look for a better texture for the ground or for the ceiling. From the architecture it's ok.
A place like that would fit perfect near some waste or water stations.
I love it
It's nice. But I think you should turn the pipes into brushes, instead of drawings on the texture.
Some things in here don't quite fit. First, as tnk mentioned, you should really consider the option of brushes, instead of textures for pipes. Well, from distance, it doesn't show up odd, but on a close-up inspection, it really stands out.
Second, this lighting is really not what you are going for. Excuse me, I know that this is just experimentation and still WIP, but it definitelly doesn't show the gorgeousness of the Gold Source engine, as used in Half-Life - it's just too bright and yellowish!
Though, on a positive side, heh, I really like the way you stack objects in the maps, I really do. Just keep runnin' ahead. :)
Good to see you cranking the work out ! Looking really good. I do agree with the others about the pipes though.