A Realist Fantasy Project for Crysis, featuring an engaging story, immersive environments and a deep, highly realistic combat system all presented with a cinematic sensibility. The IW Team is recruiting. We are seeking animators, coders, modellers and texture artists.
This image, lovingly drawn by our artist Yang, shows the latest version of Udeval's travelling armour. He is carrying his Morchanin blowgun and in the top-left you can see his mask. This armour is light and made from leather reinforced with metal. It is designed to make no noise and to be light and flexible.
He feels very... Long...
I like the armor design. It really fits to a fantasy style.
Definitely, like the armor design.
One of his legs seems off perspective :D (<--Me Being a Critic)
His head seems small as well (<--Me Again, Being a Critic)
Good observations. I'll pass them on :)