NEW WEAPONS, NEW MAPS, NEW EXPERIENCE!!!!!!!!!!!!!

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No problem anymore!

News

Remember, the build time of all ships have been reduced to 1/10. I finally figured out that the build time of any ship must be longer than 1.0 second. I found the build time of defender, probe and proximity sensor was set to 0.6, so that caused the problem confusing me for quite a while. Now it's figured out and totally sovled, 0.6 is changed to 2.0, and the game won't crash any more! Now I can enjoy it, you too!

Homeworld, we have a problem.

Homeworld, we have a problem.

News

Everthing is almost done, and I've created a PDF manual for it. But a problem still exist.

Overall modification

Overall modification

Feature 1 comment

I've modified some parts of the big picture of this game, Making it more playable.

Ship features

Ship features

Feature

The original version of Homeworld is lack of reality, especially ship physics and technologies. That's what I work mainly on.

How to make a Homeworld mod

How to make a Homeworld mod

Starting a mod Tutorial

Here're some useful stuff for making your Homeworld mod.

Add file RSS Files
the Homeworld Redemption 1.2

the Homeworld Redemption 1.2

Patch 2 comments

Many miscellaneous changes have been done since 1.1 to make a more elegant game experience.

the Homeworld Redemption 1.1

the Homeworld Redemption 1.1

Full Version

Primary changes from 1.0: Kadesh is much more powerful; New team colors; Taiidan assault frigate now launches two stinger missiles in front instead of...

the Homeworld Redemption 1.0 (ALL BUGS FIXED)

the Homeworld Redemption 1.0 (ALL BUGS FIXED)

Full Version

I'M VERY HAPPY TO TELL YOU: ALL BUGS HAVE BEEN FIXED!

the Homeworld Redemption Maunual for v1.0

the Homeworld Redemption Maunual for v1.0

Tutorial

This is a brief manual you can download separately. Most key features are introduced in it.

the Homeworld Redemption 0.9 (DEBUG VERSION)

the Homeworld Redemption 0.9 (DEBUG VERSION)

Full Version

CAREFULLY WATCH THE NEWS PAGE FIRST. There's a problem I still can't fix. Certainly, it won't bother you to play it if you want to. But if you know how...

Post comment Comments  (0 - 10 of 21)
Guest
Guest - - 689,455 comments

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domi.nos
domi.nos - - 1 comments

Can anyone reupload this mod? No mirrors are found unfortunetely

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BigFoot1
BigFoot1 - - 587 comments

This mod has given me renewed interest in HW.
Here are pics of HW backgrounds I've just created;

I950.photobucket.com

I950.photobucket.com

I950.photobucket.com

Now pics of the same backgrounds converted to HW2;

I950.photobucket.com

I950.photobucket.com

I950.photobucket.com

I950.photobucket.com

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siliconworm Creator
siliconworm - - 1,131 comments

That's cool! HW btg utility seems don't work on my computer so I can't make background myself :<

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BigFoot1
BigFoot1 - - 587 comments

Version2

I950.photobucket.com

Siliconworm, delete these if you like...

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dralnaga
dralnaga - - 29 comments

i think there is a small problem with the strike craft sometimes they endlessly try to get into formation but keep overshooting the point where the craft is supposed to stop

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siliconworm Creator
siliconworm - - 1,131 comments

In fact I intented to make the minelayer corvette, ion array frigate and some noncombat ships behave like that because I wanted them to be bad. XD
But I don't think this will happen on other ships, so which strike craft are you talking about?

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dralnaga
dralnaga - - 29 comments

it happened with minelayer corvettes (just like you said lol)
and cloaked fighters (they would constantly circle thier intended position in the parade formation)

oh and i forget to mention labs as well since they are built faster now you can have all modules built before the second one has a chance to connect of course this is just visual in the sense that you can still use unconnected research modules

now just to be honest i think the minelayers shouldnt get too much of a speed boost mainly concerning their mine lay ability if they cant keep a stable formation it pretty much breaks that ability to make a minefield

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siliconworm Creator
siliconworm - - 1,131 comments

Maybe you're right. I'll make the minelayer corvette a little slower, and the cloak fighter more maneuverable

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