Remember, the build time of all ships have been reduced to 1/10. I finally figured out that the build time of any ship must be longer than 1.0 second. I found the build time of defender, probe and proximity sensor was set to 0.6, so that caused the problem confusing me for quite a while. Now it's figured out and totally sovled, 0.6 is changed to 2.0, and the game won't crash any more! Now I can enjoy it, you too!
Everthing is almost done, and I've created a PDF manual for it. But a problem still exist.
I've modified some parts of the big picture of this game, Making it more playable.
The original version of Homeworld is lack of reality, especially ship physics and technologies. That's what I work mainly on.
Here're some useful stuff for making your Homeworld mod.
Many miscellaneous changes have been done since 1.1 to make a more elegant game experience.
Primary changes from 1.0: Kadesh is much more powerful; New team colors; Taiidan assault frigate now launches two stinger missiles in front instead of...
I'M VERY HAPPY TO TELL YOU: ALL BUGS HAVE BEEN FIXED!
This is a brief manual you can download separately. Most key features are introduced in it.
CAREFULLY WATCH THE NEWS PAGE FIRST. There's a problem I still can't fix. Certainly, it won't bother you to play it if you want to. But if you know how...
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Can anyone reupload this mod? No mirrors are found unfortunetely
This mod has given me renewed interest in HW.
Here are pics of HW backgrounds I've just created;
I950.photobucket.com
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Now pics of the same backgrounds converted to HW2;
I950.photobucket.com
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That's cool! HW btg utility seems don't work on my computer so I can't make background myself :<
Todays creation;
I950.photobucket.com
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version 2
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Version2
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Siliconworm, delete these if you like...
i think there is a small problem with the strike craft sometimes they endlessly try to get into formation but keep overshooting the point where the craft is supposed to stop
In fact I intented to make the minelayer corvette, ion array frigate and some noncombat ships behave like that because I wanted them to be bad. XD
But I don't think this will happen on other ships, so which strike craft are you talking about?
it happened with minelayer corvettes (just like you said lol)
and cloaked fighters (they would constantly circle thier intended position in the parade formation)
oh and i forget to mention labs as well since they are built faster now you can have all modules built before the second one has a chance to connect of course this is just visual in the sense that you can still use unconnected research modules
now just to be honest i think the minelayers shouldnt get too much of a speed boost mainly concerning their mine lay ability if they cant keep a stable formation it pretty much breaks that ability to make a minefield
Maybe you're right. I'll make the minelayer corvette a little slower, and the cloak fighter more maneuverable