You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone? Developed by Damascus and Crisosphinx. "The Great Work" is a Custom Story taking place in the Amnesia: TDD universe, with an all-new original storyline. I will be making use of atmosphere and suspense to inflict fear, and detailed texts and dialogue to present an intricate and engaging storyline. Warning: Some of the puzzles are very difficult; they will require knowledge, logic, attention to detail, and great patience. Look forward to the following features: All new models; all new enemies; over seven hours of gameplay; original voice talent; branching storylines; and four completely different endings!
3rd version of The Great Work. Includes bug fixes and puzzle revisions.
Instructions: Replace old version completely. If resuming a save game, any maps already loaded in that save game will show no changes. So, if you are stuck in a map, you'll have to start from a previous save or start over.
--Driver puzzle remains solved when re-entering map
--Removed misleading driver ladder area
--Fixed clockwork's janky ladder area
--Removed phantom torch fire in cabal
--Fixed all errors in reliquary that stuck the player (dying after portcullises drop, dying after bridge is lowered, climbing over sewer gate)
--Map change areas in Orb Chamber and Cave work multiple times now
--Insta-kill areas in Cave work multiple times now
--Bed in East Wing remains moved if you leave the map
--Smoothed out sewer water textures
--Made last Intelligencer in Mithraeum real (it was mistakenly set as hallucination)
--Smoothed out bugs in repeating Shadow damage at end of game
--Secret lever, chapter 1: Finding the lever is easier now... No need for such a difficult search at the very beginning of the game
--Candle puzzle, chapter 1: Made the hint clearer
--Trapped corridor, chapter 1: The player can easily get out now
--Flammable gas, chapter 3: Can use hammer and chipper on any portion of the pipe now
--Locked hatch, chapter 4: Hatch is no longer locked
--Multiple keys, chapter 6: Added a minor visual cue to one of the keys
--Sewer weight, chapter 7: Altered crank to avoid confusion over where to use the saw
--Good ending, chapter 7: Gate is clearly unlocked now