You are Charles Longden, an archaeologist studying Minneburg, a German castle abandoned due to recent cave-ins. You are sleeping late one morning when you are shaken awake by a tremor running through the castle. There is no sign of your partner, Jane. Where has she gone? Developed by Damascus and Crisosphinx. "The Great Work" is a Custom Story taking place in the Amnesia: TDD universe, with an all-new original storyline. I will be making use of atmosphere and suspense to inflict fear, and detailed texts and dialogue to present an intricate and engaging storyline. Warning: Some of the puzzles are very difficult; they will require knowledge, logic, attention to detail, and great patience. Look forward to the following features: All new models; all new enemies; over seven hours of gameplay; original voice talent; branching storylines; and four completely different endings!

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Chapter 6 - Unity
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Grimace76 Mar 27 2013, 6:14pm says:


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Tetrafish May 7 2013, 7:24am says:

Tip: Make sure you (did) put the shards in the pedestals FIRST before going onto the area ahead to get the next 2 rods. If you didn't place the shards, then slide the lever over (after having put the rods in the machine and pulled the lever in the other room) the monster will kill you, you'll respawn (with the monster right behind you), and if you try to get back to the room with the rods you'll find it's blocked by a 'shadow' meaty web thing with no way to get back to re-pull the lever next to the rods. So you'll need to reload from an earlier point.

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This is where it all ends.

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Dec 21st, 2012
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