The Great Class Dash is a single-player modification for Team Fortress 2 that transforms the game into a side-scrolling platformer. Players will have the chance to play four challenging levels. Additionally, the levels are filled with class-specific obstacles, meaning all nine classes will need to be used to beat the game.

Report article RSS Feed The Great Class Dash Released!

The first public build of the mod has been released!

Posted by Steaky on Mar 18th, 2010

Hey Everyone! The first public build of the mod has been released! I've also uploaded a trailer showing some of the gameplay, so be sure to check that out.

As I said in the last post, this game is a simple platformer that is meant to test your reflexes. You start out with control of only one class, but more become available as you play.

I had a ton of fantastic ideas for the mod, and got even better ones from the community as I was building it. Unfortunately, I don't know any coding, and that restricted me to building it entirely with in-game scripting. Please keep that in mind when you play, and hopefully it will keep you entertained until the finish!

And feel free to contact me if you have any feedback or comments!


Post comment Comments  (0 - 50 of 56)
Tastyrice Mar 18 2010, 10:17pm says:

seriously great release! I absolutely loved it.

+1 vote     reply to comment
Steaky Author
Steaky Mar 19 2010, 1:22pm replied:

Thanks TastyRice!

+1 vote   reply to comment
Armageddon104 Mar 18 2010, 10:18pm says:

Awesome gonna go play it now!

+2 votes     reply to comment
medve Mar 19 2010, 3:42am replied:

what happend man? how come you're not the forst commenter? :D

+14 votes     reply to comment
AUG_DUDE Mar 22 2010, 3:56pm replied:

just 1 min...

+3 votes     reply to comment
Nebcake Mar 18 2010, 10:56pm says:

This is really amazing.

+1 vote     reply to comment
NullSoldier Mar 19 2010, 12:48am says:

Looks awesome, man.

+1 vote     reply to comment
Colossal Mar 19 2010, 1:34am says:

It would be better if it was an actual Source mod and not a map pack.

But it's still really fun. 8/10.

+2 votes     reply to comment
JLea Mar 19 2010, 2:33am replied:

why would that be better, that would just require them to get a coder and recode the tf2 class system, voices etc.

+1 vote     reply to comment
medve Mar 19 2010, 6:03am replied:

would be better, cause it wouldnt **** up the cfg

+6 votes     reply to comment
DuckSauce Mar 19 2010, 9:58am replied:

Hmmm well I haven't played this yet, but as it seems it doesn't have the same gameplay as TF2, so the only real thing to code is the gameplay wanted. Then mount TF2 to be able to use the models.

But maybe it doesn't work that smoothly, plus Steaky said he doesn't know any coding, he'd basically be asking for help when he's been well capable of doing it on his own. TF2 would be needed to play it both ways, so assuming the gameplay is fun, I'd say ít's a succesfull approach.

Gonna go try this when I've got time!

+4 votes     reply to comment
Steaky Author
Steaky Mar 19 2010, 1:22pm replied:

Exactly right!

I don't know any coding, so it was a choice between in-game scripting, or trying to hire someone for a project I wasn't sure would even succeed. In the end, it turned into kind of a prototype for what would be possible with only scripting, and a great learning experience for my future projects.

+3 votes   reply to comment
Murdouken Mar 20 2010, 6:15am replied:

I think a source mod would make it more convenient for the user as it becomes easier to install, easier to launch and would slightly reduce loading times. Still, making it a map pack works absolutely fine and I see no problem with it at all.

Just thought I'd say here: Absolutely fantastic mod. I'm going to do a video review of it tomorrow, so I'll post it on here.

+2 votes     reply to comment
Steaky Author
Steaky Mar 20 2010, 5:46pm replied:

Hey Murdouken,

Thanks again! Let me know when your review is done, I'd love to see it!

+1 vote   reply to comment
LORDDEREX Mar 20 2010, 5:42pm replied:

lol, it works without modded, dont fix something that arnt broken.

+1 vote     reply to comment
flameknight7 Mar 19 2010, 4:34am says:

looks awesome

+1 vote     reply to comment
KUB3ISM_GAMEWORKS Mar 19 2010, 5:52am says:

Im shattered, i only have TF2 on xbox360, so i cant get this :(
Looks awesome though, really great idea :)

+1 vote     reply to comment
Nozzy Mar 19 2010, 8:50am says:

Those little maps are awesome, I love the depth and backdrop! Really visually pleasing. Keep it up.

+1 vote     reply to comment
Steaky Author
Steaky Mar 19 2010, 1:20pm replied:

Thanks for the feedback, I'm glad you like it. My main 'thing' is level design, so I knew from the start that that would probably be the best part of the mod :D

+1 vote   reply to comment
]BlackPhoenix[ Mar 19 2010, 10:59am says:

Reminds me somehow on that 2D playstation game Quack Attack

+2 votes     reply to comment
DuckSauce Mar 19 2010, 11:12am says:

Good stuff, too bad "TF2 Modding" means hacking your way around things, still very nice. I didn't finish it and got stuck in a very odd way that it wouldn't even me teleport me back somewhere near the end.

Still I liked it, grats on the release.

+2 votes     reply to comment
Steaky Author
Steaky Mar 19 2010, 1:16pm replied:

Hey Duck!

Thanks for the feedback. I'm sorry about the bug, it sounds like you got stuck in the world. This was the major bug I couldn't fix no matter how hard I tried.

+1 vote   reply to comment
moci Mar 19 2010, 1:15pm says:

Any way you could smooth out the 'swap' between classes?
I've got to say for in-game scripting and just a bunch of maps it looks like a pretty solid mod, and fun!

Maybe you could include some more variation like when you jump+shoot at the ground you go twice as far or something. or you have to shoot at something in the air or whatever before a gate opens...

I have no idea what you can and can not do with scripting.

Good job so far!

+1 vote     reply to comment
Steaky Author
Steaky Mar 19 2010, 1:18pm replied:

Hi notoriginal,

I definitely had plans for including something like that. Actually my first plan had the soldier being able to rocket jump. Unfortunately, there's no real way to modify which way the player is looking at without completely messing up the camera.

Unfortunately I had to keep it simple do to the scripting limitations.

+1 vote   reply to comment
moci Mar 19 2010, 5:52pm replied:

Hi there! Well they need to aim for the ground if they want to rocketjump... so you don't have to force them, it's up to them.

That way you can still make them shoot at something else, for instance to open a passageway.

+1 vote     reply to comment
Murdouken Mar 20 2010, 6:16am replied:

You could also have the player press a button rather than move the mouse. So a combination of Shift and Ctrl for example.

+2 votes     reply to comment
Raneman25 Mar 19 2010, 1:47pm says:


+3 votes     reply to comment
ShyGuy204 Mar 19 2010, 2:02pm says:

An interesting idea. Will we see more combat? Sort of like Metroid, getting upgrades n' junk? ^^

+2 votes     reply to comment
Icedecknight Mar 19 2010, 4:50pm buried:


Looks like trine if you really think about it =D

-5 votes     reply to comment
Colossal Mar 20 2010, 2:40pm replied:

So apparently:

ALL 3D Sidescrollers=Trine Ripoff?

Seriously, play more games.

+4 votes     reply to comment
AlCool Mar 27 2010, 7:51am replied:

Maybe Trine is just so good that it made em forget everything they thought they knew about 3d side scrollers :P (Cause it is)

+1 vote     reply to comment
OriginalPerry Mar 19 2010, 5:29pm says:

I love it, but it randomly gets stuck as I change class sometimes, and I can fire but not jump, crouch or even move.. could you patch this or tell me how to fix it.

+1 vote     reply to comment
$n!p3r Mar 19 2010, 6:06pm says:

ahaahah so nice !

+1 vote     reply to comment
Miroku08 Mar 19 2010, 6:20pm says:

On Egypt, it broke after I went heavy, smashed through a wall and then went scout. I got stuck in the wall and could do nothing. I couldn't even go to the menu or console. Hitting backspace didn't work.

+2 votes     reply to comment
Steaky Author
Steaky Mar 20 2010, 5:48pm replied:

Hey Miroku,

Sorry about the bug, I'm working on a fix for when you get stuck!

+1 vote   reply to comment
Pyro627 Mar 19 2010, 7:01pm says:

I downloaded this as soon as I saw "Single-Player" TF2 without my crappy ping? :D

+1 vote     reply to comment
ausbushman Mar 19 2010, 11:25pm says:

Nice work!

+1 vote     reply to comment
nosfer4tu Mar 20 2010, 6:09am says:

best mod ever

+1 vote     reply to comment
Nilghai Mar 20 2010, 6:11am says:

awesome !

+1 vote     reply to comment
AJDominion Mar 20 2010, 6:25pm says:

I really like the mod. I was playing through it and got to the Volcano level. During this level, I did notice some odd things happen. On pressing a random key (maybe it was one of the class change or just a random one) I remember being moved to spawn inside the wood ramps in the cave portion.

I exec mybackup when I finished and entered a regular server. I found that the auto-run that was featured in the mod was active in this regular server. Is there a setting in game to fix this issue besides relaunching TF2?

+1 vote     reply to comment
Steaky Author
Steaky Mar 21 2010, 6:01pm replied:

Hey Dominion,

I'll definitely include a fix for the autorun in the next version. In the mean time, typing -forward into the console will fix it.

+2 votes   reply to comment
AJDominion Mar 22 2010, 4:26pm replied:

Next time I run into the issue I will use that command

+1 vote     reply to comment
diesal_11 Mar 20 2010, 9:05pm says:

Well alot of what im about to say has probably already been said but meh.
for what is actually customizable in tf2 you did REALLY good.
and just so everyone knows a coder would be useless valve havent released the source code for TF2, Portal, CS:S or DOD:S they are only available to valve coders (top security ****)
valve only released the source code for HL2 (for ep1 engine) and the back-end of the EP2 engine so a coder would be useless unless you want to recode EP2 to run like TF2 and then modify that.

i did find the mod a bit glitchy getting stuck in some areas having to reload maps ect. ect. i think you should add a reset button that resets you to the last "capped" CP. my only idea would be adding another command when you cap a CP. binding the reset button to the last CP position.

next step would be separating the mod from the TF2 folder into it's own mod folder would make things 100% easier with scripting if you ask me.

looking at the decompiled maps :P i do have some constructive criticism for you.
there are some areas that could be redone (and correct me if im wrong but do i see possible compatibility with multi player? if not then what are the point_clientcommand AND point_servercommand entity's doing you should only need the one for single player) your teleport system COULD be redone using one triggered entity to teleport to a chosen info_target. this could also help with the "reset" button

on another note i can give you some free hosting for the mod if you want not like that horrible yola either PM me if you want more details

+2 votes     reply to comment
Steaky Author
Steaky Mar 21 2010, 6:07pm replied:

Hey Diesal,

Thanks for the feedback! Yeah, I know about the bug where you get stuck, and in the next version I will at the least add a fix where you can press a button to teleport back to the last checkpoint.

The duplicate client and server commands aren't for multiplayer. I can't specifically remember the reason, but I think it was because some of the commands didn't work properly when targeted to one or the other, so I choose to have both running. I know its horrible practice, but it worked :D

Im not sure what you mean by redoing the teleport. Is it possible to change the destination with IOs?

Anyways, thanks for the offer to host, but I'm okay. Unfortunately, I don't know how to build websites, so I was forced to find a free host with a site-builder and no bandwidth limit. I think its working okay for now :D

+1 vote   reply to comment
diesal_11 Apr 12 2010, 1:42am replied:

With redoing the teleport system my idea was bing a key to an alias which is changed every time you pass a checkpoint should be possible using the setpos command.
Also with the problem of having to put it into the TF2 folder it should be possible to setup a gameinfo file that loads the TF2 binaries.

+1 vote     reply to comment
Kaibear Mar 21 2010, 11:00am says:

Hey Guys, the Mod is such a great one! The Levels are absolut awesome! It's so good, that I wrote a german Review of the Mod. You can read it here:->

+1 vote     reply to comment
Steaky Author
Steaky Mar 21 2010, 6:11pm replied:

Hey Kaibear!

Thanks for writing about my mod! I gave it a read (after google translated it for me) and it looks fantastic!

Im glad you liked it :D

+1 vote   reply to comment
Kris015 Mar 22 2010, 1:10pm says:

Hmm.. Trine TF2 style.. Interesting.

0 votes     reply to comment
Knights Mar 22 2010, 4:34pm says: <-- So it's this game in tf2? I like the environments, I'll have to try it.

+1 vote     reply to comment
LobiAlkon Mar 23 2010, 5:46pm says:

It looks wonderful! I'll give it a try! :)


+1 vote     reply to comment
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Released Mar 2010
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The Great Class Dash (Team Fortress 2)
The Great Class Dash Team Fortress 2 - Single Player Platformer
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