You play as Alastair, a 19th century researcher who has devoted his life to the study of the Four Horsemen. Upon hearing reports of their arrival to Earth, Alistair realises that he may have the solution to save mankind from annihilation... 

"I can safely say what you have created is on par if not above that of the original game." - AndrewAllStar

"I play a lot of stories, some of them are bad and some are decent. I ask myself "would I pay to play this story as a DLC?" And my answer is always No. But this time I could actually say "Yeah, I would pay to play this story"." - ☣Kaernk☣

"In my honest opinion, this is simply amazing. The level design, the suspense building, some of the puzzles - everything was very well done." - The_Furfather

"The Four Horsemen what I can say? Just freaking masterpiece as a custom story could be!" - HumiliatoR


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Four Horsemen Screen "The War Room" Horsemen's Realm
Blog RSS Feed Report abuse Latest News: The Four Horsemen - v1.1 Released!

1 comment by Cyfiawn on Oct 6th, 2013

The first patch for The Four Horsemen is now available from the downloads page - hereThank you everyone who played, tested and was apart of The Four Horsemen! The response has been amazing, and we can't thank you enough for playing!

Four Horsemen Screen

The Four Horsemen tells the story of Alistair - a 19th century researcher who has devoted his life to the study of the Four Horsemen. When the horsemen are called to Earth, Alistair makes haste and prepares himself to destroy them at the very place they were summoned.

The Four Horsemen - v1.1

Release features:

  • - Around 2-3 hours of gameplay
  • - Explore 15 atmospheric maps
  • - Custom assets
  • - Custom music
  • - Voice acting throughout the mod
  • - Numerous unique puzzles to fit the theme
  • - Over 5,500 lines of code
  • - Over 20 notes to read
  • - Follow the story of the Four Horsemen

Patch Notes:

Warning! May contain minor spoilers! 

  • General - Added a few more enemies.
  • General - Adjusted lighting in a few areas.
  • Portal - Made the cut-scene trigger bigger.
  • Hub - Removed the lever for Death.
  • Hub - Easier to find the place to rest.
  • War - Fixed the repeated voice bug.
  • War - Changed note to be easier to follow.
  • Death - Respawn barrels in Death if you throw them off the edge.
  • Death - Adjusted so props in the alcove area.
  • Famine - Text changed on signs.
  • Famine - Moved pig to be easier to see.
  • Pestilence - New note let's players know what to do.
  • Pestilence - Minor layout changes. No more floating machinery!

Please check the content section of the download for details of how to install the mod and please ensure you're using Amnesia version 1.2 (Justine Patch). If you find any bugs, please report them on the mod pages comment section or PM and we will fix them as soon as possible.


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The Four Horsemen - v1.1

The Four Horsemen - v1.1

Oct 6, 2013 Full Version 22 comments

The newest, and most likely final version of The Four Horsemen! Please ensure you have patch 1.2 for Amnesia or you will get an error - Thank you. The...

The Four Horsemen v1.0

The Four Horsemen v1.0

Sep 5, 2013 Full Version 17 comments

-- PLEASE USE VERSION 1.1 OF THE FOUR HORESMEN AS THIS WILL FIX VARIOUS BUGS, THANK YOU -- Please ensure you have patch 1.2 for Amnesia or you will get...

The Four Horsemen - Demo v1.1.1

The Four Horsemen - Demo v1.1.1

Jul 3, 2012 Demo 5 comments

First area of The Four Horsemen. Please report any bugs/issues/feedback to us in the comments.

Post comment Comments  (0 - 10 of 181)
finnleurs Aug 23 2014, 3:28am says:

I think I may have just found a glitch that definitely needs fixing.
Spoiler alert
When giving the Thalers to the basket to open the door, it's possible to take back the money, but if you die to the monster, you'll be sent back to the room in which the orb lies with the wall being up again.

+1 vote     reply to comment
WWEdeadman Aug 6 2014, 10:58am says:

Umm, one question: The steel gate to deaths quaters should open by itself after you got the other 3 done, shouldn't it? Cause I can't find a lever, and the gate stays shut for me.

+1 vote     reply to comment
Guest Aug 26 2014, 9:21pm replied:

This comment is currently awaiting admin approval, join now to view.

chap1400 Aug 6 2014, 3:32pm replied:

Hello WWEdeadman, if you have the pieces of the war orb, you need to combine them before you actually obtain the orb. If you've already done that then maybe our walkthrough can help you:

I hope this helps, best of luck!

+1 vote     reply to comment
WWEdeadman Aug 6 2014, 3:48pm replied:

Oh. Well, that would explain it. xD

+2 votes     reply to comment
WWEdeadman Jul 27 2014, 1:10pm says:

I started a playthrough of this on my channel:

+1 vote     reply to comment
Whitecoats May 20 2014, 7:48pm says:

I cant play this mod even though i really want to, it gives an error about theres nothing matching player move forward

+1 vote     reply to comment
Cyfiawn May 22 2014, 10:22am replied:

This is due to not having patch 1.2 (Justine). Check out this thread for more info and to download it:

+2 votes     reply to comment
physcostealth Mar 17 2014, 9:23pm says:

I think I got physically trapped in the war room. I got all the stuff I needed (the orb pieces) and was heading back before I crossed paths with a brute, so I ran back to where the war room was (the stone wall was down) and I got killed. When I respawned, I was back inside the war room with all the goodies and stuff and the stone wall was closed... is there a way out?

+3 votes     reply to comment
Guest Mar 6 2014, 6:37pm says:

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Amnesia: The Dark Descent Icon
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Titan Core
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Release Date
Released Sep 4, 2013
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111 votes submitted.

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Highest Rated (6 agree) 10/10

Positives: - High level of creativity - Advanced, yet not too hard puzzles - Amazing level design! It's obvious that you took your time with it - Story line is so unique as it can be - Best voice acting I've ever heard in Amnesia! Huge cred to the voice actors Negatives: - Suitor only spawned once and disappeared quickly. I saw no purpose with him - Pretty few actual encounters (the grunt was walking around like 12 times and only attacked 1-2 times at most) - The ending was way too easy, especially…

Sep 6 2013, 1:53pm by ☣Kaernk☣

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