You play as Alastair, a 19th century researcher who has devoted his life to the study of the Four Horsemen. Upon hearing reports of their arrival to Earth, Alistair realises that he may have the solution to save mankind from annihilation...
- High level of creativity
- Advanced, yet not too hard puzzles
- Amazing level design! It's obvious that you took your time with it
- Story line is so unique as it can be
- Best voice acting I've ever heard in Amnesia! Huge cred to the voice actors
- Suitor only spawned once and disappeared quickly. I saw no purpose with him
- Pretty few actual encounters (the grunt was walking around like 12 times and only attacked 1-2 times at most)
- The ending was way too easy, especially compared to the rest of the story. I did not understand what the Alexander voice acting did there. Was that a horseman?
I play a lot of stories, some of them are bad and some are decent. I ask myself "would I pay to play this story as a DLC?" And my answer is always No. But this time I could actually say "Yeah, I would pay to play this story".
There are a few minor things, like the ending, that could be a bit better, but it's close to perfection. The story is unique and refreshing, the level design is beutiful and the voice acting is the best I've ever heard in Amnesia.
10/10 - Masterpiece
Absolutely fantastic. There are no glitches, no bugs, and it is very well made. This is the best custom story I've played!
Excellent mapping, great story, fun game play. Some spots had me stumped for a while, but that's part of the fun. Really enjoyed the 4 quarters of war, death, famine and pestilence. Keep it up guys.
One of my best favorite mod!
Really unique custom story.
Amazing voice acting, great story. I loved it!
A real gem of a custom story. Instead of trying to scare the pants off you all the time, this mod goes for a more atmospheric and story driven experience and it's executed brilliantly.
The story is unique, unlike anything done before in Amnesia and was super interesting to play through. It also has some fantastic voice acting and all notes are well written. Ending wasn't the best but I've seen worse.
This mod also has plenty of new features and mechanics, some of which is new content, (music and other assets) and the rest is simply creative uses of normal Amnesia mechanics, which is also great to see. As I said before, it's not the scariest mod, but it still has a few fairly spooky moments, and the strange environments( level desgin is amazing!) and solid atmosphere will keep you guessing the entire time. I also liked the length (about 3 hours), as well as the puzzles, which were interesting and unique, but also not too difficult.
Awesome mod. Really glad I found it and I hope to see more from this creator.
Scare factor: 8/10
Final Rating: 9/10
Plot was original and great.
Sounds were generic and not that amazing, not bad though.
Music was great especially the place between quarters, for me anyway.
Level design, some parts great others bland.
The scares were amazing. I nearly died one time. (It was a no-death run though :P)
The fact that it was half scripted other times just an obstacle was amazing, for me anyway.
I would have loved to see some form of Horsemen NPC but I'm not sure if that would take away from the experience or not.
Puzzles weren't ridiculously hard and it was balanced. You'd have to think like an extra-Amnesiac, sometimes.
There was voice acting, which I liked and it brought me deeper into the experience especially the downwards West wing staircase jump.
I didn't understand the workings of Alistair most of the time though, it felt forced-what he was doing on some parts- and his development felt rushed.
But still a great story, I think Amnesiacs should play it.
That's it for me.
Excellente custom story !
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Highest Rated (7 agree) 10/10
Positives: - High level of creativity - Advanced, yet not too hard puzzles - Amazing level design! It's obvious that you took your time with it - Story line is so unique as it can be - Best voice acting I've ever heard in Amnesia! Huge cred to the voice actors Negatives: - Suitor only spawned once and disappeared quickly. I saw no purpose with him - Pretty few actual encounters (the grunt was walking around like 12 times and only attacked 1-2 times at most) - The ending was way too easy, especially…
Sep 6 2013 by KrustiClawn