A lore-friendly Resident Evil Mod for Skyrim
~ Playerhouse & Challange ~
The Dark Edition is supposed to be a challange on a balanced, varied and enjoyable level.
But it's not a shame to run away like a cowardly Draugr.
NEW IN VERSION 3.0
IMPORTANT UPDATE INFO
Savegames from the versions 1.0/2.0 are not working. If you have an old version of The Evil Mansion installed, you have to create a clean savepoint with the "TheEvilMansion.esp" disabled/deleted before installing the Dark Edition.
HOW TO INSTALL (MANUAL)
If you have installed The Evil Mansion v1.0 or v2.0, you have to delete/disable "TheEvilMansion.esp/.bsa", and to create a clean savepoint before installing the Dark Edition.
- Put the "Data" folder into your Skyrim directory.
- "Yes" to replace.
- Open the Skyrim launcher
- Click on Data Files
- Check "TheEvilMansionDE.esp"
HOW TO REMOVE (MANUAL)
- Remove "TheEvilMansionDE.esp" from the "Data" folder.
- Remove "TheEvilMansionDE.bsa" from the "Data" folder.
"Tougher Traps" by Xylozi
On entering the Mansion NPCs are not loaded. (If for example the Dinning Hall, first room left, is empty)
Randomly appearing, mostly recognized after tests with the "coc command" before loading a savegame. To fix this you have to load a savepoint before you entered the concerning location for the first time, maybe with restarting Skyrim first.
Static objects like buttons, doors, etc. are missing.
Sometimes things (which were always there) are just not there. Only solution is a reload.
After a lot of dying and reloading, things like Spawns/Triggers/Activators, are not working anymore.
Also recognized this strange bug in my tests, the more often you die and the game automaticly reloads to your last savepoint, that higher is the chance for "not working scripts". I recommend to restart Skyrim then.
The gas poisoning effect won't disappear.
Since the used gas-trap is Skyrim default, it's probably a bug caused by another mod. Possibly a perk mod, which results in a very long-lasting poisoning effect.
You can check your active effects, the duration should be arround 30 sec.
I got poisoned outside the gas area.
That's a loading bug which changes the shape of triggerzones. Mostly appearing after a lot of dying and reloading. Restarting Skyrim should fix it.
My Companion is not following when entering "Underground".
This has a good reason, just keep going, he won't get lost.
I moved the shields in the Gallery Room and can't solve this puzzle now.
That's something i will try to fix in the next update, the shields shouldn't be touchable until the puzzle is solved. But for now, i added 2 images of the original shield-positions to the picture-gallery.
The most secrets are very similar to Resident Evil. Without knowing the game it might not be easy to push through. Just leave me message to get help then. I will not spoil any secrets in the comments.
Never use "tcl" to move through locked doors/areas, this can destroy important triggers.
- rare and randomly things like objects, markers or enemys just not get loaded correctly.
- There is no distance-LOD, the Mansion is not visible from very large distances, same for the changed landscape.
- On Novice/Apprentice difficulty it's possible that necessary (for the game -progress) enemies not appear.
- small clipping errors.
- Mistakes in the english language.
For the very detailed maps of Resident Evil:
- Stebloke (stebloke.co.uk)
For all the Resident Evil playthroughs on Youtube:
- Mike Bettencourt
NEW IN VERSION 3.0
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HOW TO INSTALL (MANUAL) If you have installed The Evil Mansion v1.0 or v2.0, you have to delete/disable "TheEvilMansion.esp/.bsa", and to create a clean...
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