This is a lore-friendly reconstruction of Resident Evil 1 as Playerhouse with a challange for Skyrim. Contains a completly rebuild of the Spencer Mansion, inclusive Basement, Dormitory and Laboratorium. The whole architecture and atmosphere is close as possible to the Resident Evil game, but everything else is slightly redesigned to fit into the world and timeline of Skyrim. The connections between all the locations are different to the original game to match the outer area good as possible and to promote the playability. There is no listed questline, but close to Resident Evil you have to face the evil inside and solve some secrets to push through. After the clearing the whole location is fully usable as Playerhouse, probably the biggest you can get. (But it's not designed to be practically!)
HOW TO INSTALL (MANUAL) If you have installed The Evil Mansion v1.0 or v2.0, you have to delete/disable "TheEvilMansion.esp/.bsa", and to create a clean savepoint before installing the Dark Edition. - Put the "Data" folder into your Skyrim directory. (...Steam/steamapps/common/skyrim) - "Yes" to replace. - Open the Skyrim launcher - Click on Data Files - Check "TheEvilMansionDE.esp" HOW TO REMOVE (MANUAL) - Remove "TheEvilMansionDE.esp" from the "Data" folder. - Remove "TheEvilMansionDE.bsa" from the "Data" folder.
NEW IN VERSION 3.0
IMPORTANT UPDATE INFO
Savegames from the versions 1.0/2.0 are not working. If you have an old version of The Evil Mansion installed, you have to create a clean savepoint with the "TheEvilMansion.esp" disabled/deleted before installing the Dark Edition.
PATCHNOTES VERSION 3.31
- Some Traproom improvements.
- Rotten Corpses/Skeletons are removed after activation.
- Removed more jugs, which could not be taken.
- Removed fish from display case which could not be taken...
- Minor fixes.
PATCHNOTES VERSION 3.2
- Fixed some english mistakes.
- Stronger T-Jolt.
- Brighter light at the forge.
- Removed a movable jug which was impossible to pick up.
PATCHNOTES VERSION 3.1
- Small clipping error fixed.