This is a lore-friendly reconstruction of Resident Evil 1 as Playerhouse with a challange for Skyrim. Contains a completly rebuild of the Spencer Mansion, inclusive Basement, Dormitory and Laboratorium. The whole architecture and atmosphere is close as possible to the Resident Evil game, but everything else is slightly redesigned to fit into the world and timeline of Skyrim. The connections between all the locations are different to the original game to match the outer area good as possible and to promote the playability. There is no listed questline, but close to Resident Evil you have to face the evil inside and solve some secrets to push through. After the clearing the whole location is fully usable as Playerhouse, probably the biggest you can get. (But it's not designed to be practically!)

Post news Report article RSS Feed The Evil Mansion - Dark Edition (Released)

Version 3.1 released! This is a lore-friendly reconstruction of Resident Evil 1 for Skyrim. Defeat the evil inside to earn this memorable Playerhouse.

Posted by JPTR on Dec 17th, 2013

The Dark Edition is supposed to be a challange on a balanced, varied and enjoyable level.
But it's not a shame to run away like a cowardly Draugr.

Mansion Exterior 2Laboratorium
DormitoryOld Mansion 3


  • New areas, new traps, new puzzles.
  • New balancing, considering all players up to level 80 and beyond.
  • Changed races and attributes for nearly all enemies.
  • More respawns.
  • Improved compatibility for Followers.
  • 15 Companions and Vendors unlockable for your Playerhouse.
  • Design and sound changes.
  • Fixes and improvements.


  • All of the enemies are leveled so it should be playable for all characters. Despite all the testings, there might be passages in this mod with a frustrating difficulty for low leveled players.
  • No other mods or add-ons are required.
  • There should be no compatibility problem with other mods, as long the exterior location arround Morthal is not influenced.
  • The Mansion is located in the northern swamps of Morthal, there are no important objects deleted or moved to get space for the Mansion.
  • Some interior-cells are huge, specially the upper Mansion. Loading time might be long and performance bad.
  • It's my first work with CK. If there are big mistakes, bugs or whatever, please let me know.


  • 10 Mannequins.
  • 20+ Weaponracks and 10+ Display-Cases.
  • All locations of the Mansion are usable, all containers are safe.
  • All containers have sandboxing disabled to be safe from NPCs.
  • 5 Companions with day/night cycle inside the Mansion. (must be unlocked)
  • 1 Companion (Joanna) who will hold Position after leaving. (must be rescued)
  • 9 Vendors with day/night cycle inside the Mansion. (must be unlocked)
  • A Horse parking slot at the maindoor
  • All traps can be deactivated.
  • Sidenote: Dead corpses disappear after ~7 days.


Post comment Comments
L3d Dec 26 2013 says:

this is one reason and a second to buy skyrim and vote ,reminds me of the mansion idk ,think this was not a console game ,but thats a question ,anD im getting tired of typing heh

+1 vote     reply to comment
djjynxx Jan 1 2014 says:

Ok, so the mod is on the home screen banner, but the download has been removed?
- Confused

+1 vote     reply to comment
JPTR Author
JPTR Jan 1 2014 replied:

I just updated the file to 3.31, and a new upload allways requires the activation by an admin here before it can be downloaded.

+1 vote   reply to comment
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Released Dec 16, 2013
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