The End of Days is realistic mod for c&c Generals-Zero hour. It adds Russian faction with unique tech system allows to player to chose Tactical-Ballistic or Air force or Tank weapon system during game progress. A lot of new units upgrades and special powers.

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Kursk submarine
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Alexei_Stukov Author
Alexei_Stukov Oct 6 2012, 4:53pm says:

I'm searching for talented mapper to create few nice naval maps. If there are some interested to help PM me. Thanks

+12 votes   reply to comment
ThePredatorBG
ThePredatorBG Oct 6 2012, 5:11pm says:

Incredible!

+5 votes     reply to comment
Shazer22
Shazer22 Oct 6 2012, 5:20pm says:

Mother of god.. :D cant wait to see what the rest of the Russian navy and the American navy has in its drydocks hope an Alriegh Burke or Ticonderoga class ships lol

+2 votes     reply to comment
DeETheWraith
DeETheWraith Nov 26 2012, 3:37pm replied:

man ... i totally agree with you and i also hope that independence class would be in this mod.

+1 vote     reply to comment
Keksz
Keksz Oct 6 2012, 5:23pm says:

I propably looks funny when that long sub comes out of the smaller shipyard lol

But anyways pretty cool!

+7 votes     reply to comment
Phenixtri
Phenixtri Oct 6 2012, 9:13pm replied:

Russian sub basses tended to be like that as most of the complex was hidden underground or in the side of a cliff for example.

But yea as it is now that shipyard needs to be at minimum 4 times longer that it is with the main complex extending out onto land.

+2 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 2:40am replied:

We are limited by the engine, don't forget that!!! Why Blizzard didn't make their units and buildings with proper size??? Because it will brake the gameplay...
Stop be so critic about everything, even you know why I made it like this ;)

+5 votes   reply to comment
Keksz
Keksz Oct 7 2012, 10:10am replied:

I was just joking I know that it has to be this size :P

+1 vote     reply to comment
G46@.MK
G46@.MK Oct 6 2012, 5:58pm says:

Конечно, это грустная тема. Но тем не менее, модель отличная! Хорошая работа!

+6 votes     reply to comment
spaceman2010
spaceman2010 Oct 6 2012, 8:32pm says:

the shipyard is the new vertion of the tardis ....

+1 vote     reply to comment
Vladimir_Deathstrike
Vladimir_Deathstrike Oct 6 2012, 10:18pm says:

Kursk has alive! ALive!!!

+5 votes     reply to comment
Tomahawk16
Tomahawk16 Oct 6 2012, 10:20pm says:

You should improve the shipyard, so that the submarine fits, and submarines cannot move on low water levels, cant thay? O_o

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Oct 7 2012, 1:55am says:

Firing nukes off the Arabic coastline - what a sight! ha ha ha

+2 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 2:25am says:

Oh man so many complains about shipyard that not fit with the sub... Guys the engine of the game doesn't allow to make proper size units, even the sub is a twice smaller it has to be...
If I make the shipyard twice bigger it will take you half of the screen, also don't worry, the sub appear a bit far from the center of the building ;)

+4 votes   reply to comment
pato203
pato203 Oct 7 2012, 10:27am replied:

I was thinking about that dock-size problem, and I think I´ve got solution. Small ships (coastal vessels, rocket ships...) will be constructed in dock building, and bigger ones (Koznecov, typhoon class submarines...) will come outer from map. Dock menu will still have "submarine" button, and when you press it, on the right side of toolbar will normally started countdown. When submarine will get ready, it will come from some point in the border of the map. Consider it.

+1 vote     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 10:58am replied:

and if the border of the map is ground??? what we do?

+2 votes   reply to comment
pato203
pato203 Oct 7 2012, 12:35pm replied:

I guess that the naval maps will have all borders on wather and if no, than there should be pre-made point for every player on the map (no matter how many drydocks he will build, there will be only one point from wich the naval units will come)

+3 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 1:19pm replied:

Will think about this idea...

+2 votes   reply to comment
GeneralIgorr
GeneralIgorr Oct 7 2012, 2:51am says:

Hi, Alex. Honestly, do not even think that you make up your mind to bring into play the fleet. It's unbelievable. And the submarine looks great too! I understand. that each of the parties will have their own ships? I play your old version of the game and I want to say that the AI ​​just a beast! Especially when the attack is. Noticed one feature that makes America quickly Russian base, it is barely growing. When planning to release a new version?...

+3 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 2:54am says:

I think at December will be...

+3 votes   reply to comment
liamNL
liamNL Oct 7 2012, 3:56am says:

That is one big *** submarine for such a small building. Anyway I like the sub

+1 vote     reply to comment
yavuztezcan
yavuztezcan Oct 7 2012, 3:58am says:

I don't care if sub fits the shipyard etc...I just care about moving animations(i know it's hard and this sub doesn't look like its flyin so gj) and balance.Great details and concept good job

+6 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 4:27am replied:

Thanks a lot :)

+1 vote   reply to comment
Deuce_Savage
Deuce_Savage Oct 7 2012, 4:36am says:

Yeah, ships always appear awkward in Zero Hour, we are so lucky to have one highly detailed such as this beautiful nuke sub! Brilliant idea!

+2 votes     reply to comment
x.tung17
x.tung17 Oct 7 2012, 7:21am says:

please upgrade AI. makes it ore intelligent!

+1 vote     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 9:48am replied:

They are... but only hard army works and if you install them right...

+2 votes   reply to comment
Foxhounde
Foxhounde Oct 7 2012, 8:00am says:

Wow! That is amazing!

+2 votes     reply to comment
KimJongUn2
KimJongUn2 Oct 7 2012, 10:38am says:

errr alex just one thing ..can u make this sub the ability to dive ... instead of making it float like a ship and make it able to fire torpedoes ...please consider my recomendation.....

0 votes     reply to comment
EconoBil
EconoBil Oct 7 2012, 1:54pm says:

!!!! Oh my god!! This is great!!!
What about the firing range? is it that far?

Anyway, keep it up mate! :)

+2 votes     reply to comment
CaptainIstvan
CaptainIstvan Oct 7 2012, 2:03pm says:

poor Kursk folk they didn't deserve such a cruel death no one does
RIP Kursk

+1 vote     reply to comment
CaptainIstvan
CaptainIstvan Oct 7 2012, 2:05pm says:

only wicked and evil man do deserve it no rest for them

+1 vote     reply to comment
heavenly777protector
heavenly777protector Oct 7 2012, 4:22pm says:

just one thing, in real-life this sub sank because of shody construction & poorly trained crews during an exsericise, no body gave their lives for their country, ok? otherwise great model

0 votes     reply to comment
heavenly777protector
heavenly777protector Oct 7 2012, 4:26pm says:

oh & in real life the kursk was a 30 year old cold war relic. that is WAAAAAY past it's service life. submarines have the lowest hull life of any type of military vehicle, for obvious reasons.

0 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 7 2012, 5:44pm replied:

Your information about all is so wrong... First Kursk sank because of US torpedo strike during demonstration of the new Russian torpedo shkval to Chinese generals... read and watch more and you will see the truth hidden with hundred soldiers left to die just to bury it...
Second Kurs was new class submarine with latest technology for that time...

+3 votes   reply to comment
FenixHuN
FenixHuN Oct 8 2012, 3:58pm says:

You've really outdone yourself this time, Alexei, I mean, the mod was amazing as it is, but navy? FREAKIN' NAVY?!

I didn't think I'd reinstall Zero Hour for quite a long time, but you made me really excited for this mod, once again! Thanks, and keep up the good work! :))

+2 votes     reply to comment
Alexei_Stukov Author
Alexei_Stukov Oct 8 2012, 5:51pm replied:

Thanks a lot, and I hope to make it release as soon as possibe, but I need at least 2 months ...

+1 vote   reply to comment
FenixHuN
FenixHuN Oct 10 2012, 9:32am replied:

No problem, bro, quality work always takes a lot of time :))

+2 votes     reply to comment
pato203
pato203 Oct 28 2012, 4:26pm says:

How will P-700 granit work? I´ve read that it´s the most advanced anti-fleet missile sistem in the world. And its launching in groups of 4-8 missiles (cause its guidance system is based on groups...)
see here En.wikipedia.org

+1 vote     reply to comment
atcce
atcce Nov 8 2012, 2:13pm says:

the apocalypse has began!!

+1 vote     reply to comment
tamil
tamil Apr 2 2013, 10:14am says:

pls help me how to build russian shipyards

+1 vote     reply to comment
madcatddl
madcatddl Dec 23 2013, 9:27pm says:

why i can't find it in this mod

+1 vote     reply to comment
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Description

In pride and honor of all Russian navy soldiers gave their lives for Russia.
I hope you will like this model.
See you soon with another updates...

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Entertainment
Date
Oct 6th, 2012
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