The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Media RSS Feed Report media Evolution of a Map - The Lab Hub (video)
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Crypt
Crypt Jan 20 2013, 12:34am says:

Oh my god, do want. Is this are going to be action filled, or more of a puzzle or break period? Or is that info a secret?
The one thing I can pick out to be odd is that the consoles (or whatever they are) seem too repetitive, but that might just be me. The shadows on the upper-level floor (most noticeably to me at 1:00 in) could stand to be a little darker, but that's also more personal preference.

0 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!

+1 vote     reply to comment
Night-Fury
Night-Fury Jan 20 2013, 3:07am says:

That... Was... Amazing!!!

+6 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:46am replied:

Many thanks! :)

+3 votes     reply to comment
TheGlock2
TheGlock2 Jan 20 2013, 6:44am says:

That was impressive!
I was thinking that the second floor would need something like a wall of glass around it, so it looks more like a laboratory.. Just my opinion.

+3 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!

+1 vote     reply to comment
TheGlock2
TheGlock2 Jan 22 2013, 5:50pm replied:

I'm sorry I didn't had in consideration the limits of the Goldsource engine while writing the feedback. The video made me forget about them :P

+3 votes     reply to comment
Hezus
Hezus Jan 20 2013, 9:32am says:

Really cool!

+2 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Cheers! :)

+1 vote     reply to comment
D3ads
D3ads Jan 20 2013, 10:26am says:

I am almost speechless, incredible work everytime.. so much detail!

+2 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:48am replied:

Thanks so much. Lovely comment! :)

+2 votes     reply to comment
Ragnar_Lothbrok
Ragnar_Lothbrok Jan 20 2013, 11:50am says:

I love evolution videos!

+3 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:49am replied:

That's lucky, I love making them! :D

+4 votes     reply to comment
rocknroll237
rocknroll237 Jan 20 2013, 3:25pm says:

All this in the Half Life 1 engine? Incredible!

+4 votes     reply to comment
Archie_SnC
Archie_SnC Jan 22 2013, 8:50am replied:

Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment

+2 votes     reply to comment
iAmaNewb
iAmaNewb Jan 25 2013, 6:53am says:

DAAMMNN!!!
Looks awesome

+2 votes     reply to comment
GameFan1997
GameFan1997 Apr 9 2013, 9:40am says:

Makes me wonder what Valve was thinking when they mapped HL1.

+2 votes     reply to comment
Urby
Urby Apr 10 2013, 3:31pm replied:

Probably something like: "Jesus this level editor is crap!"

Consider that they were working with version 0.1 of Worldcraft... On a Pentium 2... 15 years ago. :P

+3 votes     reply to comment
Crypt
Crypt Apr 29 2013, 9:47pm replied:

*Shudder*

0 votes     reply to comment
SPY-maps
SPY-maps Apr 21 2013, 6:19am says:

MY GOD!!!!

this will have taken AGES to make, this trailer.
each time a wall, model or even light entity was added the map needed to be compiled, then trailer played and recorded.
Then take ALL those recordings and cut them up in a video editor to make this out of it. MY GOD!!!

really well done and it is a shame that most people probebly don't even realise HOW much work this has taken!

success,
Leon

+3 votes     reply to comment
Archie_SnC
Archie_SnC May 5 2013, 1:17pm replied:

You're my new favourite ModDBer <3

+2 votes     reply to comment
Thanoshld
Thanoshld Jun 10 2013, 6:18am says:

One of the best video about a map creation/evolution I have ever seen on this site, congratulations!

+2 votes     reply to comment
Charlie_Calstah
Charlie_Calstah Aug 24 2013, 12:20pm says:

******* brilliant!

+4 votes     reply to comment
Guest
Guest Oct 14 2013, 4:46am says:

Wooow !! This Really Amazing !!

+2 votes     reply to comment
0b1der
0b1der May 6 2014, 9:18pm says:

this video is so kicking my *** at developing maps anyday

+1 vote     reply to comment
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Description

Another delve into my design process for working on The Core. These videos have received wonderful feedback and I hope that this one lives up to your expectations!

Some slight camera fluctuations annoyingly stopped it syncing perfectly, but overall I think this gives a really nice look into the map from scratch.

Video Details
Type
Promotional
Date
Jan 20th, 2013
Length
02:00
Filename
cenlab2_evo_ae.mp4
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