Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Another delve into my design process for working on The Core. These videos have received wonderful feedback and I hope that this one lives up to your expectations!
Some slight camera fluctuations annoyingly stopped it syncing perfectly, but overall I think this gives a really nice look into the map from scratch.
Oh my god, do want. Is this are going to be action filled, or more of a puzzle or break period? Or is that info a secret?
The one thing I can pick out to be odd is that the consoles (or whatever they are) seem too repetitive, but that might just be me. The shadows on the upper-level floor (most noticeably to me at 1:00 in) could stand to be a little darker, but that's also more personal preference.
The consoles and towers do all have uniquely animating textures - I think it's only from a shot as far away as this that you get that sense of repetitiveness, but I'll work on it some more. Cheers for the comment!
That... Was... Amazing!!!
Many thanks! :)
That was impressive!
I was thinking that the second floor would need something like a wall of glass around it, so it looks more like a laboratory.. Just my opinion.
The lower area is made up of glass-surrounded labs. The upper area is more computational and office-like. It'd take quite a dramatic restructuring to add glass to the upper area and I don't think it needs it. It'd also add a lot of entities that I can't really afford. Goldsource is very limited.
Thanks for the feedback!
I'm sorry I didn't had in consideration the limits of the Goldsource engine while writing the feedback. The video made me forget about them :P
Really cool!
Cheers! :)
I am almost speechless, incredible work everytime.. so much detail!
Thanks so much. Lovely comment! :)
I love evolution videos!
That's lucky, I love making them! :D
All this in the Half Life 1 engine? Incredible!
Frustration at its limits makes us push the engine as hard as we can to punish it for being so limiting! :P Thanks for the comment
DAAMMNN!!!
Looks awesome
Makes me wonder what Valve was thinking when they mapped HL1.
Probably something like: "Jesus this level editor is crap!"
Consider that they were working with version 0.1 of Worldcraft... On a Pentium 2... 15 years ago. :P
*Shudder*
MY GOD!!!!
this will have taken AGES to make, this trailer.
each time a wall, model or even light entity was added the map needed to be compiled, then trailer played and recorded.
Then take ALL those recordings and cut them up in a video editor to make this out of it. MY GOD!!!
really well done and it is a shame that most people probebly don't even realise HOW much work this has taken!
success,
Leon
You're my new favourite ModDBer <3
One of the best video about a map creation/evolution I have ever seen on this site, congratulations!
Wooow !! This Really Amazing !!