Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Hold On Tight (WIP) (view original)
Hold On Tight (WIP)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
tomfps
tomfps - - 61 comments

How long does those lightmap's take to render?
it looks beautiful

Reply Good karma Bad karma+10 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Thanks!
This map takes about twelve minutes to compile currently.

Reply Good karma+6 votes
notaclevername
notaclevername - - 522 comments

love the big outdoor environment!

Reply Good karma Bad karma+3 votes
freredarme
freredarme - - 4,357 comments

Its very nice ! Great job.

Reply Good karma Bad karma+3 votes
rabworc
rabworc - - 312 comments

The skybox really destroys the whole outdoor epicness of your mapping. Would be nice if you could do some coding on implenting a 1024x1024 skybox. For that you could have a look on the source cod of trinity renderers. greetings, crowbar

Reply Good karma Bad karma+6 votes
Archie_SnC Author
Archie_SnC - - 320 comments

We are looking into potentially updating the skyboxes.

Reply Good karma+6 votes
D3ads
D3ads - - 3,789 comments

Wow.. as always extremely impressive!

How did you get the masked barbed wire texture to cast a shadow like that?!!

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Thanks!
It's a mixture of Spirit's ability to make {solid textures cast shadows and Vluzacn's magnificent compile tools.

Reply Good karma+3 votes
D3ads
D3ads - - 3,789 comments

I didn't know you could do that! My world is officially rocked :D I'll have to try that out myself sometime...

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,400 comments

Those shadows do not reflect the engine you're using, Great bloody work!

Reply Good karma Bad karma+3 votes
bigduck64
bigduck64 - - 55 comments

Looks just great :D

Reply Good karma Bad karma+3 votes
Hazardous27
Hazardous27 - - 17 comments

I'm amazed how good you guys got this to look using the Goldsource engine. Cant wait to play it.

Reply Good karma Bad karma+3 votes
Dejected-Angel
Dejected-Angel - - 1,366 comments

Holy ****, this looks great!

Reply Good karma Bad karma+3 votes
BurnerMan
BurnerMan - - 216 comments

look's cool but, that containters, texture from this look's intensive :-?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC - - 320 comments

I'm afraid I don't understand what you mean

Reply Good karma+2 votes
Suparsonik
Suparsonik - - 1,267 comments

Looks absolutely sexy and a very convincing industrial setting.

Reply Good karma Bad karma+4 votes
HosseAKM
HosseAKM - - 384 comments

That's some amazing mapping and beautiful lighting. I can't wait for the complete release, meanwhile the college homework will keep busy until then :P

Reply Good karma Bad karma+3 votes
carloscarlin
carloscarlin - - 404 comments

this looks beautiful, i love you devs!

Reply Good karma Bad karma+3 votes
monster_urby Creator
monster_urby - - 3,023 comments

We love you too. You keep us focused. :D

Reply Good karma+3 votes
the-middleman
the-middleman - - 92 comments

Like everyone says: Those shadows are fantastic. Do you think you could post your settings for rad?

Reply Good karma Bad karma+3 votes
Archie_SnC Author
Archie_SnC - - 320 comments

Most certainly, it's just -bounce 3 and -extra using Vluzacn's outrageously good compile tools. The real key is the double-res textures (scaled to .50) which doubles the resolution of the lightmap.

Reply Good karma+2 votes
Kyle07
Kyle07 - - 399 comments

Nice screenshot

Reply Good karma Bad karma+2 votes
xyxx502
xyxx502 - - 54 comments

I think I'm gonna need to build a new computer... To run a GoldSource game.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: