Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

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Report RSS Dusk Settles (Early WIP) (view original)
Dusk Settles (Early WIP)
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D3ads
D3ads - - 3,789 comments

I love it, fresh take on an indeed familar look! Great custom textures and brushwork! Especially dig the new BM 4x4 :D

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Skullurker
Skullurker - - 82 comments

Looks pretty good.

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ChrisBryant
ChrisBryant - - 1,087 comments

Looking at this right now is torture in a good way.

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carloscarlin
carloscarlin - - 404 comments

it looks perfect, but shouldnt it look more "destroyed"?

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monster_urby Creator
monster_urby - - 3,022 comments

Why?

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TheUnbeholden
TheUnbeholden - - 3,599 comments

you know.. hungry barnacles. They suck the paint right off.

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Suparsonik
Suparsonik - - 1,267 comments

de_twhl2011.

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Lopper
Lopper - - 1,559 comments

Since when does dusk settle? :P

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monster_urby Creator
monster_urby - - 3,022 comments

Since forever?

Dawn rises, dusk settles...

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Archie_SnC Author
Archie_SnC - - 320 comments

There's a literary technique known as a 'play on words' in which you may take a commonly used word or phrase such as, I dunno, "dust settles" and change it slightly to accommodate a different meaning while still having connotations of the original phrase. Madness, I know, but sometimes I just can't help myself.

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Mdisk64
Mdisk64 - - 185 comments

Are there going to be custom skyboxes?

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Archie_SnC Author
Archie_SnC - - 320 comments

TBD

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DroidekaMkII
DroidekaMkII - - 74 comments

You really need to change the sky textures.. I mean the building textures are high res and very HD, while the mountain has 30 pixels :D

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Dejected-Angel
Dejected-Angel - - 1,366 comments

I like it.

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TheUnbeholden
TheUnbeholden - - 3,599 comments

Sky textures. the bane of all HL mods... I still love this bloody entrance. It's so much like how HL should've looked, ever since I played Black Mesa Source I've been wanting to look at how it would have looked in the gldsrc engine.

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