Set in and around City 17, "The Citizen Part Two" contains the final three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face many choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

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Comments
Frozen442
Frozen442 Sep 2 2009, 12:02pm says:

lighting bug on the pipe.
i prefer do not use "-staticproplighting"

+1 vote     reply to comment
Kasperg
Kasperg Sep 2 2009, 2:08pm replied:

There's a way to fix Valve's outdated vertex lighting system for props? If you can provide more info on that I'll be grateful.

+1 vote     reply to comment
Callinstead09
Callinstead09 Sep 6 2009, 4:50pm replied:

Maybe the model's absolute center is in a wall blocking the static light, It has happened to me before.

+1 vote     reply to comment
Kasperg
Kasperg Sep 7 2009, 1:08am replied:

It's not the case here because it'd be even darker than that. But, with an info_lighting entity placed some units above, I'm sure I can assign the props a better lighting origin. Bless that entity! :D

+1 vote     reply to comment
Mess
Mess Sep 3 2009, 4:39am says:

lighting bug on the cardboard boxes on the floor also

+1 vote     reply to comment
jjawinte
jjawinte Oct 26 2009, 6:13pm says:

Hey,aside from the lighting adjustments it looks pretty good!

+1 vote     reply to comment
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Image Details
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Promotional
Date
Sep 2nd, 2009
By
Kasperg
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