Set in and around City 17, "The Citizen Part Two" contains the final three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face many choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.
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lighting bug on the pipe.
i prefer do not use "-staticproplighting"
There's a way to fix Valve's outdated vertex lighting system for props? If you can provide more info on that I'll be grateful.
Maybe the model's absolute center is in a wall blocking the static light, It has happened to me before.
It's not the case here because it'd be even darker than that. But, with an info_lighting entity placed some units above, I'm sure I can assign the props a better lighting origin. Bless that entity! :D
lighting bug on the cardboard boxes on the floor also
Hey,aside from the lighting adjustments it looks pretty good!