Set in and around City 17, "The Citizen Part Two" contains the next three chapters of our citizen's story. After the events of the previous two chapters, you find yourself rescued from the grave by rebels, among whom you are now a valuable asset. Taken to a makeshift field hospital, you recover in the hands of rebel medics. But the Combine are determined to crush the rebels out of existence, and the peace can't last long. You will face choices, and how you decide to proceed will ultimately dictate how the story plays out for you. Some choices are less obvious than others, and require you to take initiative where you otherwise might be distracted. One way or another, it's time to take back the city.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Small breakthrough (view original)
Small breakthrough
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
ChuckNrs
ChuckNrs

So...you're still working on this? Like a continuation of the story?

Reply Good karma Bad karma+4 votes
Kasperg Author
Kasperg

This mod was split in two back in December 2010. Only 9 maps out of the 17 total that we had made were considered playable.
Those 9 maps have been improved upon and the next 8 are being completed as of now. Possible release (if all voice acting can be wrapped up) in a couple of months or so.

Reply Good karma+9 votes
ChuckNrs
ChuckNrs

I thought that I remembered someone saying this was in two parts and I always thought it died. I'm glad it didn't!

Reply Good karma Bad karma+1 vote
XxDarKJakXx
XxDarKJakXx

oh so nice really detailed keep up the good work.

Reply Good karma Bad karma+2 votes
geoffegg
geoffegg

Looks pretty good. Keep up the great work, you're almost there! ;)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

One of the issues regarding the possible use of HDR lighting was the presence of a few custom skyboxes. Since the tools for converting the skybox materials to hdr were either hard to come by or not working properly, I devised a small workaround which enables us to use the LDR skybox with some HDR effects to them.

So I can safely say that HDR for the whole mod is now in the works.

Details
Date
By
Kasperg
Size
1280×720
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report