This mod adds six new factions of men to the Rise of the Witch King expansion allowing you to control any of the races of men that participated in the Battle of the Pelennor Fields. It has more than forty new heroes and several dozen new buildings and units for the new armies. This mod must be played with the Model Detail set to Maximum.

Description

Untill now, the AI for the new factions within this mod would only work on maps in this mod. With this file, you will be able to add the AI to most of your favourite player made maps.

Preview
BotPF: Adding new factions to Player Made maps.
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TheGodEuros
TheGodEuros - - 476 comments

Do I have to do that for every single map????? and also will it work online too?

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Titan-Cronus Author
Titan-Cronus - - 208 comments

Yes, you have to do that to every map you want to play on against my new factions.
Regarding online; if the other player has the exact same map (with all the players added as described above) then it should work.
To be honest, one of the players of my mod has been having problems playing my mod online. Apparently, once you have more than a particular number of factions in a mod, it starts messing up online games. I havn't been able to confirm this but Im looking into it right now and will post on the mod's main page about it the second I know anything.

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TheGodEuros
TheGodEuros - - 476 comments

Here are some extra-maps you could add to this mod
Dropbox.com

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TheGodEuros
TheGodEuros - - 476 comments

I followed all these steps and

SkirmishSouthrons="SkirmishSouthrons"
SkirmishKingsmen="SkirmishKingsmen"
SkirmishRohirrim="SkirmishRohirrim"
SkirmishEasterlings="SkirmishEasterlings"

Don't appear

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Titan-Cronus Author
Titan-Cronus - - 208 comments

Then you need to delete 4 more players to mke room for them ones. I usually delete all the players I can then add them all again with the add skirmish players button. If there arn't any more players you can delete (because the remaining ones have objects belonging to them) then Im afraid that it won't work for that map, sorry. Actually, that said, you could go find the objects and change which player ownes them if possible, that might free up some more spaces on the player list. Usually, if you delete all the Player_X="Player_X" players, that should be enough.

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Guest
Guest - - 688,627 comments

OK I made it to have Southrons and Kingsmen but Rohirrim and Easterlings even if I look in ''factions'' or ''new player''they do not appear.

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Titan-Cronus Author
Titan-Cronus - - 208 comments

Then Im afrad there just isn't enough room on the player list. Unfortunatly this is the problem with having so many new factions in a mod. The only other thing I can suggest is if you put map up here, I can have a look at it myself and see what I can do.

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TJZ23
TJZ23 - - 42 comments

I'm having the same problem. Instead of adding rohirrim and easterlings it just keeps adding players that there aren't even bases for, such as player 3 and 4 when there is only 2 players on the map.

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