1399-1899. 95%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. more than 4 years of development with the same Mod founder (Darken). Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility), More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces, less wasteland, Complete MP or SP compatibility, 100% vanilla events improved, New missions, New decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Post news Report RSS TN 14.111 Released for 5.1 full

TN mod 14.111 for DW 5.1 : Summary of changes: -minor improvements. -minor balance changes. -minor bug fixes. -new culture decisions to get diplomats if needed. -new province decision to give a stuburn vassal a province. *****the mod will crash if you dont fix this billboard.fx********** [B]billboard.fx: -it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN

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TN mod 14.111 for DW 5.1 :
Moddb.com

Might not be save game compatible with TN 13.105 and earlier versions due to map changes.

Summary of changes:
-minor improvements.
-minor balance changes.
-minor bug fixes.
-new culture decisions to get diplomats if needed.
-new province decision to give a stuburn vassal a province.

*****the mod will crash if you dont fix this billboard.fx**********
billboard.fx:
-it needs to be placed from the mod\Terra Nova\ folder into the vanilla EU3\gfx\fx\ folder. if not, then you need to rename the Terra Nova\interface\good.gfx file or replace it with a older TN one.

**************************************************

Version 14.111:
---------------
common\
buildings.txt:
-forts3 and higher get destroyed on conquest. all non-manufactury and non-special buildings no longer require officials. Special buildings no longer get destroyed on conquest.
static_modifiers.txt:
-added some negative effects to regency council.
-there is no longer a negative papal influence for badboy(reputation).

decisions\
TN Random Cultural.txt:
-new culture decisions allow you to trade 1 official or spy for 2 diplomats.
TN Random Provinces.txt:
-removed palace,monument,town hall, post office, road network, etc decision because of the new DW royal palace building.
-removed population cencus due to its repetative annoyance and it kind of mimics the tax assesor in practical function IMO.
-some province decisions no longer require money but officials instead.
-created decision to give a province to a vassal.

events\
TN Leaders.txt:
-generals should be given a bit more often.
TN Military.txt:
-removed road network event as it is now a DW building.
-railroad event requires road network building.
TN Nations.txt:
-FOI is now in the core removal list when France is created.
TN Papacy.txt:
-player vassals will almost never allow the Papal state to be given land.
TN Religion.txt:
-changed state protestant and reformed events to year MTTH.
-protestant and reformed state religion change events will happen more often if the overlord matches, and the vassal will choose the overlords religion more often.
TN Republics.txt:
-after the death of a monarch, the election event to hold the same former ruler should no longer fire (reported by Cykur).
TN Vassals.txt:
-the diplo-annex event will now reduce your reputation if you do not annex the vassal in question.
-created new event to give provinces to vassals.

gfx\
interface\
frontend_ll.dds:
-updated the main menu background.
prov_decisions_bg.dds:
-made a alpha opening for the close button.

localisation\
TN DecisionsH.csv:
-created the new culture decisions text.
-created the new province decision text.
TN EventsH.csv:
-added text to new vassal event.
-updated the text for the ruler election events.
TN LoadingH.csv:
-added the loading tips to the file.
TN LoadingtipsH.csv:
-deleted the file.
TN MapH.csv:
-continents are no longer in green text due to the color codes showing up in on map names.
TN Missions.csv:
-moved mission text to here from rotw file.
TN RebelsH.csv:
-moved some entries from rotw file.
-added comment.

I think this version will work with 7-11-11 and 6-29-11 betas but its best to use 7-12-11 or 5.1.

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