1399-1899. 95%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. more than 4 years of development with the same Mod founder (Darken). Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility), More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces, less wasteland, Complete MP or SP compatibility, 100% vanilla events improved, New missions, New decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Post news Report RSS Terra Nova mod version 10.71

Just released exclusively here at moddb.com. let me know what you all think 8)

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savegame compatible with 10.46+ but you may need to edit your misssion out of your save game if you get a CTD

This update has some important changes to the Private central bank and secret society events, lots of mission improvements, bug fixes (TN and vanilla), and other small changes.


version 10.71:
--------------
events\TN Chaos.txt:
-players can no longer be assured of refusing (or getting out) the Secret Societies and instead it will be random based on many factors.
events\TN Corruption.txt:
-added Assassination of Noble event.
-declining the Private central bank and secret society both now have more effect on warding off corruption.
-changed months to years in the MTTH.
events\TN Economy.txt:
-fixed the getting out of the PB code.
events\TN Goods.txt:
-Portugal will get the buy slave event a bit more often.
events\TN Nations.txt:
-Italy can now be formed by latin or south italian culture groups but not the papal state.
events|TN Papacy.txt:
-created a new event that will change a papal government to a theocracy if the nation is not the papal state.
-Portugal will get the papal relations event slightly more often.
events\TN State.txt:
-reworked Assassination of Noble event including making it a corruption factoring event.
events\TN Tech.txt:
-changed some MTTHs to years from months.
-relations with the Papal state now effect technology events.

gfx\interface\reorg_bg.dds:
-added a modified (by me) version of this file to the mod.

history\diplomacy\Italian_Alliances.txt:
-Avignon is now a allied vassal of the Papal States until 1791.

interface\unitpane.gui , .gfx:
-added these files and customized them to accept the modified graphics.

localisation\TN Decisions.csv:
-renamed the compagn... d'ordannance decision to Mercenary Ordinance.
-renamed Vornedskap decision to Birth Place Tax Laws.
localisation\TN Events.csv:
-added text for a new PAP government fix event.
localisation\TN Retire.csv:
-retire screen prestige (how well the world likes or knows us) no is shown Red for bad, white for mediocre and green for good.

map\adjadcencies.csv:
-changed some greek island straights to the proper sea zones (suggested by 17blue17, reported by extox).

missions\TN American Missions.txt:
-moved conquer florida to the random conquer neighbor mission.
missions\TN Asian Missions.txt:
-moved some RUS missions to the random missions file as modifiers.
-moved some TUR missions to the random missions file as modifiers.
-moved some IRQ missions to the random missions file as modifiers.
-removed convert_ezochi_to_shintoism mission and placed it into the random convert province mission as a modifier.
missions\TN Europ Missions.txt:
-removed some BAV missions and placed them into the ranom conquer province mission as modifiers.
-removed some Italian missions and placed them into the ranom conquer province mission as modifiers.
-removed some Prussian missions and placed them into the ranom conquer province mission as modifiers.
-moved 'colonize iceland' mission to the random file for any nation.
-removed convert_asia_minor mission and placed it into the random convert province mission as a modifier.
-removed 'unite mali' mission and added it to random conquer province mission.
-fixed vanilla modifier bugs in the convince_elector mission.
-removed fortify_the_eastern_border for Sweden and placed it in the random fort2 mission as a modifier.
-improved the convince elector and become emperor missions (they will no longer repeat twice in a row also).
missions\TN Random Missions.txt:
-fixed a bug in the conquer neighbor mission where the IRQ sphere of influence modifier was given to SAV and SAR instead of Iraq formable nations.
-added Ottoman Sphere of inluence modifiers and adjusted conquer neighbor modifiers.
-fixed a bug in the conquer neighbor mission where the Italy sphere of influence modifier was given to lombard cultures instead all Italy formable nations.
-removed 'convert the pagans' mission and added another modifier to the random convert province mission.
-added Byzantine Sphere of inluence modifiers to conquer neighbor modifiers (suggested by extox).
-fixed bugs where the convert_province_mission modifiers where not in the proper scope (vanilla bug).
-fixed a critial error in the random conquer neighbor province mission which basicly made it useless.
-removed annex minor mission and adjusted the conquer neighbor province mission to do the same thing.
-added more modifiers to the conquer neighbor province mission.
-improved the vassilize neighbor mission.
-added Mali-Songhai sphere of influence to the conquer province mission.
-the conquer neighbor province mission will now abort more often.
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