1399-1899. 95%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. more than 4 years of development with the same Mod founder (Darken). Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility), More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces, less wasteland, Complete MP or SP compatibility, 100% vanilla events improved, New missions, New decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Post news Report RSS Terra Nova mod version 10.69 is released!

This version is save game compatible with all 10.64+ versions but you might need to edit your save game and remove your current mission if you experiences crashes from looking at the missions in the domestic window or any other CTD.

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This version contains another major mission overhaul which finaly brings 90% of the missions into a more dynamic, improved state which will help increase game speed but still continue the EU3 mission fun and complexity.
nations can no longer change to other government forms (FoG) and it is now done by event only which will make changes for the player more realistic (you cant just change whenever you want) and will force the AI to make better government changes.
I think I finaly added fort1's to the remaining vanilla provinces. there should not be anymore provinces without a fort. This emulates the time it takes to conquer a province, it does not mean that I think that province really had forts.
Improved the combat and some of the province window graphics.
Many diplomatic messeges are now red for negative and green for positive (white remains neutral or other text).


version 10.69:
--------------
common\governments.txt:
-all governments are now valid_for_new_country = yes.
-there are no more government conversions allowed. They will now be done by event only.
-feudal_daimyo now gets -3 max WE.

common\technologies\government.txt:
-added custom governments to the file.

events\TN Explore.txt:
-modified some triggers on the QFTNW events.
-removed 2 qftnw events and added modifiers to the remaining qftnw event.
-added mroe modifiers.
-changed some MTTH months to years.
events\TN monarchies.txt:
-created events for government changes from monarchies.
events\TN Nations.txt:
-Qing can now be formed by Ming if Manchu does not exist.
events\TN Papacy.txt:
-fixed some bugs in some modifiers.
events\TN Religions.txt:
-moved theocratic events to the new TN Theocracies.txt file.
events\TN Republics.txt:
-created events for government changes from republics.
-replaced many triggers with government = republic.
events\TN Theocracies.txt:
-created events for government changes from theocracies.
-It is now possible for nations to become theocracies if they are a monarchy or republic.
-tribal_theocracy governments can now become theocratic governments via event (as long as they are not african or new_world tech groups).
events\TN Vassals.txt:
-historic long term unions will now last longer.
-unions involving nations that both can form nations will now last longer.

gfx\interface\build_army_bg.dds:
-this window is now slightly less transparent.
gfx\interface\build_buildings_bg.dds:
-this window is now slightly less transparent.
gfx\interface\build_navy_bg.dds:
-this window is now slightly less transparent.
gfx\interface\combat_bg.dds:
-this combat windows is now slightly transparent.
gfx\interface\naval_combat_bg.dds:
-this combat windows is now slightly transparent.
gfx\interface\prov_decisions_bg.dds:
-this window is now slightly less transparent.
gfx\interface\siege_bg.dds:
-this combat windows is now slightly transparent.

history\provinces\*.txt:
-added fort1's at the time when european colonies first appear for many provinces that do not start with a pagan nation.
-added fort1's for 3 ming provinces.
-added fort1's to many provinces south of ming.
-provinces 379 to 479 (central and western asia) now all have fort1's or fort2's when most had none before.

interface\combat.gui:
-moved the 3 combat windows.
interface\provincepanel.gxf:
-added custom graphics for build windows.

localisation\TN Missions.csv:
-changed unused mission texts.
localisation\TN System.csv:
-diplomatic chances text are now either green or red.
-many messege windows now have red text for negative things and green text for positive things.
-fixed a test misspelling in the diplo-vassal accept messege.

missions\TN Africa Mission.txt:
-removed many vassalize missions and moved them to the new random vassalize mission.
-removed nation formation destiny missions and moved them into the random annex and conquer missions.
-deleted the file because it is now empty.
missions\TN American Missions.txt:
-removed the aztec conquer missions.
-Removed many relations missions and put them into the new random relations mission.
-removed nation formation destiny missions and moved them into the random annex and conquer missions.
-removed tobacco_factory mission and added it to the random refinery mission.
-removed reach_the_mississippi mission and added it to the random conquer/annex missions.
-removed the 'defend the american colonies' mission.
missions\TN Asian Missions.txt:
-removed the chinese conquer missions.
-removed the chinese colonize missions and laced them in the random file for any nation.
-removed some russian annex missions and added them into the random annex minor mission.
-removed many vassalize missions and moved them to the new random vassalize mission.
-removed nation formation destiny missions and moved them into the random annex and conquer missions.
missions\TN Europe Missions.txt:
-removed the spanish inca and aztec (zapotec also) conquer missions.
-removed many conquer missions.
-removed many Marraige missions.
-removed papal fine arts mission for rome province.
-Removed many relations missions and put them into the new random relations mission.
-removed many vassalize missions and moved them to the new random vassalize mission.
-removed some diplo-annex missions and added them to the new random diplo-annex mission.
-reduced the importance of the POR north africa missions.
-removed nation formation destiny missions and moved them into the random annex and conquer missions.
missions\TN Random Missions.txt:
-placed spanish/incan and spanish/aztec modifiers for the conquer nieghbor missions
-placed many modifiers for the conquer nieghbor missions
-royal_marriage_mission is no longer ai only.
-placed many modifiers for the marraige missions
-placed modifiers in the fine arts mission for PAP.
-created secondary rival_countries marraige mission.
-removed the chinese colonize missions and added them in the random file for any nation.
-removed some russian annex missions and added them into the random annex minor mission.
-Removed many relations missions and put them into the new random relations mission.
-removed many vassalize missions and moved them to the new random vassalize mission.
-removed some diplo-annex missions and added them to the new random diplo-annex mission.
-added more colony missionsfrom vanilla and then customized them.
-many missions now have modifiers based on reciever and target having opposite sliders.
-added more papal relations modifiers.
-added more war = no triggers so that more wartime missions happen during war.
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