1399-1899. 95%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. more than 4 years of development with the same Mod founder (Darken). Historical starts, Truth in history, Optional cheats, Nation creation aids/improvements, Rebellion Improvements (makes much more sense and plausibility), More Nations, Vanilla Fixes and improvements, Extensive Game Balancing, New events, New Graphics, New religions, New Trade Goods, Custom in-game settings, Improved dynamic EU3 feeling, New provinces, less wasteland, Complete MP or SP compatibility, 100% vanilla events improved, New missions, New decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Post news Report RSS Terra Nova Mod version 10.68

Terra Nova Mod version 10.68 has been uploaded. It is for EU3:IN version 3.2 beta (nov27th).

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Terra Nova Mod version 10.68 has been uploaded. It is for EU3:IN version 3.2 beta (nov27th).

This version is save game compatible with all version of TN 10.64 and higher. If you get a CTD it is probably because I removed some missions. You will have to remove the current mission in your save game file.
This update includes a major overhaul of almost every mission in the game. This overhaul is basicly bug fixes, game speed optimizations, effects balancing and other improvements. Sow discontent spy mission can no longer be spammed, only used once per year. Further event optimizations were done in order to increase game speed. The peace negotiations window is now smaller but still see-through. zoom crashes should now be fixed thanks to work done by 17blue17.

version 10.68:
--------------
common\event_modifiers.txt:
-added destabilized modifier.
common\governments.txt:
-all governments are now classified as religious, republics, or monarchies even though some fo them are not exactly that type.
common\spies.txt:
-sow_discontent spy mission now requires the target nation to have -2 or higher stability (wont work for -3).
-sow_discontent can now only be done once a year on the target.

events\TN AI Prepare.txt:
-more creatable nation minors are now part of the AI code.
events\TN Bucc.txt:
-optimized the triggers to speed up the mod.
events\TN Chaos.txt:
-the Renaissance events that create manufacturies will now only do so if the province has the apropriate trade goods.
events\TN Colonial.txt:
-changed the MTTH from months to years.
-optimized the triggers to speed up the mod.
events\TN Corruption.txt:
-added unlucky modifiers.
events\TN Cheater.txt:
-changed the MTTH from months to years.
-optimized the triggers to speed up the mod.
events\TN Disaster.txt:
-optimized the triggers to speed up the mod.
events\TN Decisions.txt:
-optimized the triggers to speed up the mod.
-fixed a bug in the mining act event.
events\TN Economy.txt:
-added more unlucky modifiers.
events\TN Explore.txt:
-changed the MTTH from months to years.
-optimized the triggers to speed up the mod.
events\TN Inca.txt:
-optimized the triggers to speed up the mod.
events\TN Leaders.txt:
-added unlucky modifiers.
-changed months to years in the MTTH's.
events\TN Monarchies.txt:
-exluded some monarchy type governments.
events\TN Military.txt:
-added some unlucky modifiers.
events\TN Nations.txt:
-removed basque culture trigger from french nation event.
events\TN Papacy.txt:
-added many overlord modifiers. vassals of non-catholic nations will no longer easily support that Papacy.
events\TN Religion.txt:
-optimized the triggers to speed up the mod.
events\TN State.txt:
-removed the serfdom_freesubjects and plutocracy_aristocracy events. the same effects were placed in other events.
-added more ai_chance modifiers.
-added years_of_income = x instead of random_owned/treasury reductions.
-added more unlucky modifiers.

gfx\interface\peace_bg.dds:
-the peace window is now smaller and cleaner looking.
gfx\interface\province_bg.dds:
-removed a line in the alpha so that the file is completely blank.

interface\peace.gui:
-adjusted the location of the modified peace window.

history\provinces\285 - Kaffa.txt:
-added a COT (suggested by matter2003).

localisation\TN Modifiers.txt:
-added destabilized text.
localisation\TN System.txt:
-changed text for most "haven't" type text.

map\positions.txt, provinces.bmp, rivers.bmp, terrain.bmp, topology.bmp:
-added 17blue17's zoom CTD fix files.
map\terrain\colormap.dds, colormap_water.dds:
-added 17blue17's zoom CTD fix files.

missions\TN africa Missions.txt:
-removed several diplo-annex missions and put it in the random diplo-annex mission.
missions\TN Asia Missions.txt:
-added year requirements to some missions.
-adjusted some factors.
-most creatable nations now have thier missions available for minors that can create those nations.
-removed many diplo-annex missions and put them into the random diplo-annex mission.
missions\TN Europe Missions.txt:
-all creatable nations now have thier missions available for minors that can create those nations.
-added some year requirements to some missions.
-optimized some allow sections.
-removed conquer_holy_lands mission for the knights.
-adjusted some factors.
-removed diplo-annex BOH/SIL, POL/MAZ, POL/LIT, BRA/PRU, norway, HAB/BOH, HAB,HUN missions and added it to the random diplo-annex mission.
-removed several french diplo-annex missions and added them to the random diplo-annex mission.
-fixed several bugs where there was missing OR = { } in the abort sections.
missions\TN Random Missions.txt:
(most of the bugs that were fixed were vanilla)
(some of these missions may not have previously worked due to vanilla bugs)
-recover_abysmal_prestige now requires the nation to be at peace.
-explore and colonize missions now include all creatable nation minors instead of just the creatable nations like spain and britian.
-increased factors on colonizing missions.
-improved the annex_minor_mission and conquer_neighbour missions.
-removed 'conquer a port' mission because the conquer nieghbor mission now does the same thing.
-removed 'conquer a core' mission because the conquer nieghbor mission now does the same thing.
-removed get_control_of_naval_supplies mission because the conquer nieghbor mission now does the same thing.
-fixed bugs in the generic vassal annex mission and improved it.
-naval missions will happen less for land slider nations.
-changed some effects on some diplomatic ai missions.
-fixed bugs in the blockade missions.
-changed some effects on some wartime missions.
-fixed a bug in the lift siege mission.
-changed triggers in recover WE mission.
-added no-repeat code and changed effects on buildup_manpower_reserves mission. added land_naval modifier.
-fixed a bug in convert_province_mission.
-adjusted modifiers for most religion missions.
-added trigger to defeat_rebels_mission.
-fixes bugs in trade missions and added more modifiers.
-fixed lots of bugs with the gain monopoly mission.
-added abort code to the other monopoly missions.
-fixed lots of bugs in the establish_trade_in_cot mission.
-fixed lots of bugs in the force_open_market mission.
 
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