A futuristic, fast paced, first person grappling adventure!

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Media RSS Feed Report media Early Renderings Of The Tutorial Map (view original)
Early Renderings Of The Tutorial Map
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laserpanda
laserpanda Oct 7 2009, 4:25am says:

Are the supports models or brush based?

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Gosthy
Gosthy Oct 7 2009, 8:13am replied:

They are brushes.

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AlekZanDer
AlekZanDer Nov 15 2009, 4:07am says:

Nice.

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laserpanda
laserpanda Nov 19 2009, 12:00pm says:

You might try using propper (http://developer.valvesoftware.com/wiki/Propper) to convert some of those brushwork supports into models. It would probably increase performance.

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Gosthy
Gosthy Nov 20 2009, 9:58am replied:

That would be a bit complicated. They probably make them into func_detail -s, so it won't lag. But thanks for the link, anyway. I always wanted to make props in hammer. :D

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AnotherOne1
AnotherOne1 Dec 10 2009, 3:01am replied:

Yeah i don't know about that. I've looked into propper but i don't know how well it would make a collision model for it... We weighed the option of using models early on, we just went with func_details instead.

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Oregano
Oregano Jan 17 2010, 11:13am says:

Looks fun

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Reeze17
Reeze17 Nov 2 2010, 5:08pm says:

that is relly cool looking.

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Description

A few renderings of the tutorial level in its earliest stages.

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Type
Demonstration
Date
Oct 6th, 2009
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Person-
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