A futuristic, fast paced, first person grappling adventure!

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RSS Report Early Renderings Of The Tutorial Map (view original)
Early Renderings Of The Tutorial Map
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laserpanda
laserpanda

Are the supports models or brush based?

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Gosthy
Gosthy

They are brushes.

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AlekZanDer
AlekZanDer

Nice.

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laserpanda
laserpanda

You might try using propper (http://developer.valvesoftware.com/wiki/Propper) to convert some of those brushwork supports into models. It would probably increase performance.

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Gosthy
Gosthy

That would be a bit complicated. They probably make them into func_detail -s, so it won't lag. But thanks for the link, anyway. I always wanted to make props in hammer. :D

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AnotherOne1 Creator
AnotherOne1

Yeah i don't know about that. I've looked into propper but i don't know how well it would make a collision model for it... We weighed the option of using models early on, we just went with func_details instead.

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Oregano
Oregano

Looks fun

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ReezeTheVampire
ReezeTheVampire

that is relly cool looking.

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Description

A few renderings of the tutorial level in its earliest stages.

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