A futuristic, fast paced, first person grappling adventure!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Early Renderings Of The Tutorial Map (view original)
Early Renderings Of The Tutorial Map
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
laserpanda
laserpanda

Are the supports models or brush based?

Reply Good karma Bad karma+1 vote
Gosthy
Gosthy

They are brushes.

Reply Good karma Bad karma+1 vote
AlekZanDer
AlekZanDer

Nice.

Reply Good karma Bad karma+1 vote
laserpanda
laserpanda

You might try using propper (http://developer.valvesoftware.com/wiki/Propper) to convert some of those brushwork supports into models. It would probably increase performance.

Reply Good karma Bad karma+1 vote
Gosthy
Gosthy

That would be a bit complicated. They probably make them into func_detail -s, so it won't lag. But thanks for the link, anyway. I always wanted to make props in hammer. :D

Reply Good karma Bad karma+1 vote
AnotherOne1 Creator
AnotherOne1

Yeah i don't know about that. I've looked into propper but i don't know how well it would make a collision model for it... We weighed the option of using models early on, we just went with func_details instead.

Reply Good karma+1 vote
Oregano
Oregano

Looks fun

Reply Good karma Bad karma+1 vote
Reeze17
Reeze17

that is relly cool looking.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

A few renderings of the tutorial level in its earliest stages.

Details
Date
By
Person-
Size
1000×800
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed