A futuristic, fast paced, first person grappling adventure!

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Media RSS Feed Report media Example of NoHook Texture (view original)
Example of NoHook Texture
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Armageddon104
Armageddon104 Oct 29 2009, 8:46pm says:

So you can't hook the red stuff? I hope the enviroments don't only use these 3 textures! :P

+1 vote     reply to comment
Greenagainn!
Greenagainn! Oct 29 2009, 8:50pm replied:

Most likely just a place holder, I hope..

+1 vote     reply to comment
Draken101
Draken101 Oct 29 2009, 8:50pm says:

How are you applying the nohook parameter to the texture? :)

+1 vote     reply to comment
eXeC64
eXeC64 Oct 30 2009, 10:44am says:

Probably a flag in the vmt file, like portal's noportal flag.

+1 vote     reply to comment
AnotherOne1 Creator
AnotherOne1 Oct 31 2009, 5:41am replied:

Yeah, it was difficult to find out how to do it though because it wasn't documented. It actually required altering vbsp.exe and using our custom one in hammer. Terrifying stuff.

+2 votes   reply to comment
biohazardger
biohazardger Oct 31 2009, 5:52am replied:

You could have added your own keyvalue to a material in 'surfaceproperties.txt' and access that within the code :P.

+2 votes     reply to comment
AnotherOne1 Creator
AnotherOne1 Nov 1 2009, 7:10pm replied:

Yeah but we wanted just a slick surface flag in the vmt like portal. ;)

+3 votes   reply to comment
harrisonbrtn
harrisonbrtn Nov 15 2009, 12:36am says:

if your going to use block textures, i could make some normal and specular maps for them? would really be a visual upgrade

+2 votes     reply to comment
Hyzo
Hyzo Jan 13 2010, 1:37pm says:

is that there a crow?

+1 vote     reply to comment
AnotherOne1 Creator
AnotherOne1 Jan 17 2010, 4:46am replied:

That there is Henry...

+2 votes   reply to comment
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Image Details
Type
Demonstration
Date
Oct 29th, 2009
By
Person-
Size
1280×1024
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