Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.
TLBA Judas take's a sneak peak at V5 and enters the depths of Hadley's Hope!
For 1080p version head here
Head over to TLBA Judas' channel to check out more videos, and don't forget to subscribe so you get notified of more game-play and review videos as the mod progresses!
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What's new in V5?
More Weapon/xeno balance, a few Hadley's Hope fixes and the rest of LV246 levels that surround Hadleys.
The weapon balance in Version 5 combined with the Xeno setup is pretty much right on the mark for the Campaign!
The standard weapons will see you through the easy sections, with the Legendary ones there to save your a** when you get swarmed. Hick's shotgun especially is basically one-shot kill up to 100-150m even with its spread, so hitting em while moving is pretty easy. Taking out 2 up close is a piece of cake! Having these Legendary guns to fall back on if you die at a spot makes getting past those badly balanced sequences much easier. The Reduced ammo on these weapons forces you to not use them all the time. If you do, you'll get into a jam and be out of ammo! Then you'll have to do it the hard way :P
Can you deal with pistol animations?
It gives me very little incentive play V4 when a new version is just around the corner. Same went for V3 :P
Each iteration will get less and less different as far as Campaign is concerned as its mostly just balancing from feedback. So if you want to have a say, now is a good time :P
You're just pumping these out man, Kudos!
Keep it coming, man. KUDOS!!!
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any chance of a better blood splatter for the aliens? or darker acid ,blood that stays , amazing work keep it up