Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.
"I hear that!"
ACM Overhaul V3
Work in progress update that reconfigures the internal shaders, materials and particle effects as well as xeno combat mechanics and flow
Shotguns have also been beefed again to help with the xeno threat!
I must say, this is impressive. i will attempt to install when ACM download finishes.
I wish it'd be different abit with the chance that we have to kill the guy who goes all psycho with grenades, or that the Xenos get him and drag him away with the blackbox and player is forced to retreat under heavy assault.
Then the umbilical would be severed by secondary explosion in Sulaco's outer layer...
Damn Gearbox making a cutscene that doesn't make any sense.
The fact that you, Winter have the flight recorder and not Keyes kind of tells you there is a whole section of story that was cut, like you know where you give it to him :P