Experience Aliens: Colonial Marines how it should have been when it first released. This mod includes fixes to AI, Weapons, Graphics, balancing and more for the Main Campaign, Statis Interrupted and Bug Hunt in SP and COOP.

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Report RSS TemplarGFX's ACM Overhaul V3 - Shaders, Materials
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Roarkes
Roarkes - - 213 comments

Good job as ever. The orange alarm light should be casting more intense light, in colour an it should light up the area a little more, but this is only my opinion.

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Description

Every Shader, every Material and every Particle Effect has been reconfigured!

Lighting models for all objects have been reworked, along with their material setups for a much more realistic looking environment and lighting.

Particle Effects have had a big go-over to maximize their visual fidelity at longer ranges.

Volumetric Fog has been modified and thickened.

Sprite Fog/Steam/Dust/Smoke reworked to be visible from further away, thicker, and more detailed.

Most Noticeable Difference : No shiny-ness in pitch black! This really makes a huge difference to how the game looks! Fire and Sparks and Smoke are also more visible from a distance with higher quality effects.