Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL
I've been busy this week, I managed only to start messing with the textures.
I don't want to risk too much with the blur, even because Meltac agreed for a porting to CoP of his shaders, so I will keep something like this.
As I don't know how to mess with them, and Meltac doesn't have time to port them, a mastermind of C++ scripting is warmly wanted.
As some of you may know, I'm part of the Ray of Hope mod ( Moddb.com ) international team since this January (you could have seen my name in one of their news, yay!), so some of the exclusive features of this mod will appear even in that one. Just saying.
Well, just to make one thing clear: Technically I *could* port those shader things to CoP, it's not that I wouldn't be able to, but I simply don't have the time to do it.
Well, if you wrote them, I think you're able even to port them over somewhere else , right?
I'll change the description, that was my meaning. Sorry for my English error!
Thank you.