••• 3 Packs : T64 Hud, T64 Monsters and T64 Weapons •••

Description

•• T64 Weapons is the final part of this Ultimate Pack ••

Preview
T64   Weapons
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Guest
Guest - - 691,170 comments

How do you change the language to English for the Text?

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Messages in portuguese will be translated into english for weapons and hud, update soon.

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eviltechno
eviltechno - - 502 comments

crazy

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Guest
Guest - - 691,170 comments

Hi - tried installing the T-64 weapons mod with GZDoom 4.0 but am getting the message: Execution could not continue.

2 errors while parsing DECORATE scripts

Any clues? Thanks

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Hi,Try first only with my mods and follow the order.

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Guest
Guest - - 691,170 comments

Brilliant - I'm new up & running. You've created a fantastic set of mods. Thanks again

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emit800
emit800 - - 199 comments

Awesome mod!!Made version for brutal doom,please.

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TerminatorT64 Author
TerminatorT64 - - 45 comments

My weapons are compatible with Brutal Doom Monsters Only. Despite the messages "P_Star Script: Unknown Script" appear constantly you can still play just disable the show messages in the HUD options, load the Brutal Monsters before my T64 files and don't use T64 Monsters.

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emit800
emit800 - - 199 comments

Ok.Thank you.

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Guest
Guest - - 691,170 comments

It didn't work.. I extracted both the T64lightplayer.pk3 and the T64weapons.pk3 somehow it dont work it shows me normal doom instead

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Use ZDL and follow the LOAD ORDER

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alexiportilla
alexiportilla - - 5 comments

tengo poblema las armas y otro dice aborted: d4shoygun.state.333 called without valid caller d4shotgun expected

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Download the latest version 24.07.2021 and this version is not compatible with the previously saved file.

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DQGamer
DQGamer - - 96 comments

i have to say this is a great weapon mod. love the reload animations as well. but some weapons are still low poly. which kinda looks weird when the rest of the weapons is nice and smooth. you did a great job on that btw. would be nice if you could make all the weapons look as smooth as the rest. anyway nice mod.

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RastaManGames
RastaManGames - - 235 comments

Looks like there is some troubles when using this mod alongside with "MK Crits" (universal addon that adds headshots, random crits and backstabs).
Sometimes, when i am firing at enemies GZDoom just exiting in console with VM abortion error: I.imgur.com
Sure i just can disable "MK Crits" addon, but...
Is there any chance to make something like simple compatibility patch for "T64 Weapons"?
I am really like them! <3

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TerminatorT64 Author
TerminatorT64 - - 45 comments

when i can i will see this problem

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TerminatorT64 Author
TerminatorT64 - - 45 comments

I used this mod ( Forum.zdoom.org ),
enabled all functions of this mod and worked normal for me.
Try resetting you Gzdoom configuration to default or delete the ".ini" file and use ONLY the files listed below.

I tested with this files in this load order on Gzdoom 4.5 :

1-T64 - Main Monsters.pk3
2-T64 - Custom Monsters.pk3
3-T64 - Player.pk3
4-T64 - Weapons.pk3
5-T64 - Health Regen (High).pk3
6-mk-crits[20210213].pk3

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OMXGAMERZ
OMXGAMERZ - - 298 comments

Hi can you send me in private an addon version of your flamebelch only *to play with others mods(bd21)?
I tried to copy but the weapon sprites can't show in game ,only the sprites of fire & the hud appear, sad!

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Hey, I played this here mod with the latest update for the mod and its main files and all that with just a map set and Doom 64-ifier just so it fits the mod a bit more and I came across a VM execution abort with the D4 Shotgun weapon for an upgrade. While I am not too sure on how I can just send a simple screenshot on my end here, I copied and typed the abort verbatim as followed:

VM execution aborted: D4Shotgun.StateFunction.306 called without valid caller. D4Shotgun expected
Called from PSprite.tick at gzdoom.pk3:zcript/actors/player/player.zs line, 2650
Called from PlayerPawn.TickPSrites at gzdoom.pk3:zcript/actors/player/player.zs, line 504
Called from PlayerPawn.PlayerThink at gzdoom.pk3:zcript/actors/player/player.zs, line 1654
Called from state D4Shotgun.306
Called from PSprite.SetState [Native]

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Go to :
Options, Player Setup and put "Switch on Pickup" in OFF.

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StarmantheBlaziken
StarmantheBlaziken - - 116 comments

Might ye fix that either way? And heck, I forgot to bother to turn that setting off for once again...

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Cognitohazardous
Cognitohazardous - - 28 comments

Laser blaster doesn't have a sprite, is it meant to be that way or is it a bug?

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Yep, doesn't have like in Star Wars Shadows Of Empire >> Youtu.be

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Guest
Guest - - 691,170 comments

Please can you create a video about the correct installation process of the T-64 mod

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TerminatorT64 Author
TerminatorT64 - - 45 comments

Icarus can explain to you here (just remember to follow the load order of "T64 files") :

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Guest
Guest - - 691,170 comments

It would be a lot easier if this was just one pack with all the updated files together so we didn't have to visit every single one individually.

Regardless of that however, great job!

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