Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.
This is the summary field. I have to always fill this out with at least 50 characters for some stupid reason even though I'm posting the info in the "Content" area. ModDB sorta sucks sometimes.
Posted by jketiynu on Jun 8th, 2012
*Edit* Compatibility patch for Absolute Nature 3: Depositfiles.com
First of all, I apologize for the mod getting off to a rough start and needing a patch right away.
Now, I'm hearing complaints about iron sights for both 16:9 and 4:3 users and I would like to work on finalizing them all so people are happy campers. I will do this as soon as I have the time and energy for it (it's a tedious process, but for 16:9 Marslandaei made some corrections I haven't looked at yet that should be good).
Aside from that I will patch bugs as needed, see if I can add back grenade launcher use (it depends if Alundaio, author of AI Tweaks, ends up creating a port of it or not).
I will also provide general support for any bugs that crop up and I will provide a compatibility patch for Absolute Nature 3 once a patch for it is released.
After that I will be abandoning this project and starting a brand new one. To track this make sure you click "Track this member" in my profile as I will try and keep my profile updated with any news on the project. It is currently untitled but I will be leaving my focus on radiation and instead be focused on creating a very polished mod with new maps, the latest and greatest AI tweaks by Alundaio, many new quests, and the ability to join factions and do tasks for them. There's a lot more to it than that, but I'll get to specifics over time.
Thanks again for playing Swartz mod, I hope it was enjoyable. It was a lot of work :)