Here’s a look at the Primary Jobs available for SteelMod:
The Secondary Jobs are used in correspondence with the Primary Jobs. They are basically upgraded versions of the previous recipes, with new, more advanced recipes added.
And if you thought we were through, we at Steel Marauders have also tailored our experience to fit perfectly with the mod itself. If you choose to play on Steel Marauders RPG Server, you get:
PLEASE NOTE THAT WHILE THIS MOD IS CURRENTLY COMPATIBLE WITH A15.1, IT IS ON HOLD UNTIL FURTHER NOTICE. ANY UPDATES AFTER 15 (16,17, AND BEYOND) WILL BREAK THE MOD.
Class Questing
We have added a questing system to the classes now. What this means is when you spawn into your world, you will start with a main class book. From there, you will craft it into one of the ten classes, then read the class quest sheet to begin your journey to mastery.
the block of text from Noah upon first spawn has been altered to guide you on your first steps through SteelMod, so please read it as to not miss out on what to do.
Economy*
The custom items have been added to the economy with the new addition of vending machines and traders. Now, any player without a certain class can buy class specific items at the seller's discretion. Build, or break, your server economy!
Mod Merger
With the release of SteelMod v6, we no longer have to rely on the "Single Player" and "Co/op Server" versions. Questing for your jobs makes it single player and co/op friendly! Host it on a server, or play it with your best bud, it will run just as it should.
Here are the official notes to summarize all changes for SteelMod v6:
*The economy for custom items is an early implementation, and we are already working on 6.1 to make any necessary adjustments to prices. Please feel free to leave any odd pricing finds on our forums in the Bug Section.
- The merchants will be able to sell the custom items in v6.1, as we work on adjustments to economy and add to the trader.xml.
- Please report any issues or bugs on here, or message redwolf directly.
- It is known that you receive a "NullRefException" error upon exiting servers. everyone must have the XUI folder and xui.xml, along with the localization.txt and localization-quests.txt installed on their end, otherwise the mod won't work the way you want it. Unfortunately at this time, there is no fix for this, it is just how the game is.
A patch that addresses some issues with craftable items, as well as getting around to something special...
A small but essential fix to correct spelling errors in the class books and add the remaining icons
An essential patch that fixes various missing items, balances boss loot and strength, and adds a few additional goods
Packed with tons of exciting new items, weapons, zombies and recipes, v5 hits the streets!
New: Quest for your recipes in order to master your trade! New workstations, weapons, balances, and more!
A patch that fixes a handful of issues with crafting items, as well as adding better balance to loot on special items, and something special for the medics...
(Comptaible with A14.7) A hotfix addressing some spelling errors in the loot books and added the remaining missing custom icons.
(UPDATED FOR A14.6) A patch containing various fixes to animal harvesting, loot boss balance, added recipes, and more.
Packed with tons of exciting new items, weapons, zombies and recipes, v5 hits the streets!
This version is a major balance update that focuses primarily on fixing exp distribution in progression.xml, and adds the first set of working machines.
does this work on A16.4 or will there be a update please?
i have a problem i cant seem to craft water from snow.
and there is another problem where if i eat any type of meat it wont do anything but the meat disappears.
I got an error when i complete tutorial my mouse just disappears i dont know if this has to do anything with mod but i cant play without it
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Liking the mod a lot so far but is there a list or something anywhere of what classes get what recipes? the class list in the summary has an ok description that we can kind of guess what class certain recipes fall under but we'd like to know for sure. For instance, i'm construction and my buddy is carpentry yet neither of us can make nails, we're guessing nails are part of the technician job but thats all we can do is guess right now. that's just one example of many that we've come across and aren't sure about. Being that we only like to play with eachother, max people we have playing is three of us, we'd like to be smart about class choices so we can actually do the things we want to do without waiting till all 3 of us hit 100 to snap up almost all the classes.
Feel free to add me on Steam, I can help you out with what ever issue you may be having.
Steamcommunity.com
Hi, so I threw all the files in, loaded the game, loaded a save game, and all the UI is big ****** question marks. So I loaded a new game, figured **** maybe it'll fix it maybe not. It did not. I checked and the SMX folder is there and I previewed all the pics, they are there, just not loading in. Any idea why?
Edit: running the game from steam and not SDTD Editor seems to have loaded the UI.
Yeah the UI is EAC compatible so it's best to run it from the steam.exe instead. Sorry for the late reply
Looking at all the pics, even if the mod is working I don<t get the nice new interface and inventory and i dont know why....
The screenshots above? Sorry, those are screens from alpha 8 or 9, very old. You'll need the XUI folder and xui.xml on your end (if on a server) to see our HUD made by Sirillion