Station 51 is a single player mod for Half-Life 2: Episode 2. You are on the run from the Combine closing in on your outpost. Can you escape?

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Blog RSS Feed Report abuse Latest News: Station 51 now updated to work with SteamPipe!

0 comments by SamCom on Jul 26th, 2013

What is SteamPipe and why should you care?
Valve has put together a FAQ that should answer your questions.

But the important part is, the mod should now work!

A number of people were getting errors or just a blank screen when booting the mod, this seems to be the cause of these problems.

The fix required edits to the gameinfo.txt, accounting for the new location of the Half-Life 2 files and the new way of distributing them.

I've replaced the files in the downloads section with the updated versions. If you've been having problems, just delete the old "station51" directory and install or copy in the new download, and it should work.

Grab the new versions here (same link as the old files):
Zip File
Installer

Sorry for any inconvenience!

Downloads RSS Feed Latest Downloads
Station 51 Release v1.0 (zip)

Station 51 Release v1.0 (zip)

May 8, 2013 Full Version 4 comments

Now updated to work with SteamPipe! The full version of Station 51. Two expansive levels packaged as a mod. To install the zipped version: 1. Unzip the...

Station 51 Release v1.0 (Installer)

Station 51 Release v1.0 (Installer)

May 8, 2013 Full Version 0 comments

Now updated to work with SteamPipe. The full version of Station 51. Two expansive levels packaged as a mod. Just run the .exe and restart Steam to install...

Post comment Comments  (0 - 10 of 37)
andrea89
andrea89 Oct 7 2013, 8:45am says:

awesome mod!

+1 vote     reply to comment
ghostings
ghostings Aug 25 2013, 3:38pm says:

This mod needs some publicity, it was truly excellent.

+2 votes     reply to comment
Psykotik3637
Psykotik3637 Aug 3 2013, 10:08pm says:

This mod was very well thought out. I had fun the whole time playing it, and I only wish it was longer. I loved the idea of going through a portal to escape. I can't wait for more, cuz this is just so fun. Also, for my taste, this has some replayability. Good job to the developers of this mod, your hard work has paid off. :)

+2 votes     reply to comment
SamCom Creator
SamCom Jul 26 2013, 10:13pm says:

Hey guys, sorry for all the problems!
Turns out the issue seems to be the SteamPipe conversion. I have new downloads and a news post awaiting admin authorization that should fix the problem.
I had to update the gameinfo.txt to work with the new SteamPipe format.
As soon as the downloads are authorized, download it and let me know if it works.

+1 vote   reply to comment
cannonballsimp
cannonballsimp Jul 27 2013, 9:20am replied:

Great! It works :) Thanks. I'll report back on my impressions once I've had time to play through

+1 vote     reply to comment
Vitiligo
Vitiligo Jul 22 2013, 4:07pm says:

It will not start in the very beginning, only a cursor and thats it.

+1 vote     reply to comment
Slaya091
Slaya091 May 19 2013, 10:12am says:

I get an error saying it can't find background image materials/console/startup_loading.vtf

+1 vote     reply to comment
cannonballsimp
cannonballsimp Jul 24 2013, 6:55am replied:

Same here :(

+1 vote     reply to comment
Snake1945
Snake1945 May 25 2013, 9:59am replied:

I get same error.. help!

+1 vote     reply to comment
SamCom Creator
SamCom May 19 2013, 7:56pm replied:

Do you have Episode 2 installed?

+1 vote   reply to comment
Slaya091
Slaya091 May 25 2013, 7:18am replied:

Yes, I even beat the campaign before installing this mod.

+1 vote     reply to comment
SamCom Creator
SamCom May 25 2013, 4:59pm replied:

Hmm, this is an odd bug. Maybe try and verify your HL2:EP2 cache? Right click on HL2:EP2 in your Library, then go to Properties>Local Files and click "Verify Integrity of Game Cache".

+1 vote   reply to comment
Slaya091
Slaya091 May 26 2013, 12:24pm replied:

(Originally posted this as a guest by accident)

Did that, it said "All files successfully validated", ran the mod, and, what do you know? Didn't work. Welp, I'm stumped. I can run normal HL2 mods like a breeze, but EP2 isn't going to let me have fun.

+1 vote     reply to comment
SamCom Creator
SamCom Jun 4 2013, 3:54pm replied:

Hmm, I can't seem to find a solution. But you can still play the maps by copying them to Episode 2 and manually starting them.

Copy the "station51_1.bsp" and "station51_2.bsp" files from the "\Program Files\Steam\steamapps\sourcemods\station51\maps" folder into your Episode 2 map folder, located at "Program Files\Steam\steamapps\*YOUR STEAM ID HERE*\half-life 2 episode two\ep2\maps".

After copying the map files over, start Episode 2, open the console with the tilde (~) key, and type "map station51_1" without the quotes. This should bring up the map.

If tilde doesn't bring up the console, go to: Options > Keyboard > Advanced > Enable Developer Console (~), and check this box to enable the console.

This should let you run the maps. The only difference is it will run the Episode 2 credits at the end instead of mine, but you're not missing much.

Sorry for the trouble, hopefully this at least lets you play the maps.

+1 vote   reply to comment
Slaya091
Slaya091 Jun 9 2013, 8:15am replied:

But there's a problem..I cant find my EP2 folder. I can run it and play it fine, but there isn't any files. I've tried clicking "Browse local files" but nothing happened. What the heck is going on ._.

+1 vote     reply to comment
snake959
snake959 Jul 4 2013, 1:28pm replied:

he told you in his reply...
Program Files\Steam\steamapps\*YOUR STEAM ID HERE*\half-life 2 episode two\ep2\maps".

+1 vote     reply to comment
Slaya091
Slaya091 Jul 19 2013, 11:35am replied:

I know but there wasn't a damn Episode 2 folder. There was no folder leading to any files. There is one now, but wasn't one before.

+1 vote     reply to comment
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Half-Life 2: Episode Two Icon
Platform
Windows
Developed By
SamCom
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Official Page
Samcombs.carbonmade.com
Release Date
Released May 8, 2013
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8.1

38 votes submitted.

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Highest Rated (6 agree) 7/10

I was pretty impressed at the start. The mod jumps right into the action with snipers, combine, dropships, etc. No tedious learning curve, since MOD-players are experienced players. The good design puts monsters below you, under you and make them flank left and right. After that the MOD sadly starts to decline. Before the zombie part you have to shoot the energy ball to unlock the door. There is no reason for that advanced security to be there and what makes it even more strange is that the gravity…

May 10 2013, 5:57am by Hezus

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First Person Shooter
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Single Player
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