Station 51 is a single player mod for Half-Life 2: Episode 2. You are on the run from the Combine closing in on your outpost. Can you escape?
A video playthrough and review by Medve:
No, Station 51 is not Area 51, and has no aliens, what a bummer. BUT, there are Combine soldiers...and a lot of 'em. Yes, mostly you are going to shoot innocent soldiers, who are just doing their job (spoiler alert: trying to kill you), but you will also encounter some zombies and Xen creatures.
The strongest part of the map is probably the layout. It's not too linear, and keeps it interesting with secrets. It keeps your attention, and of course you don't have to find small objects in big warehouses (which is kind of a fashion nowadays). It's one bigger map, not even sure how did he manage to create such a big map in this engine, but in the end it takes about an hour to finish. Short, logical, has secrets, has plenty Combine to kill. If you haven't played it yet, go ahead.
Station 51 is now updated to work with SteamPipe! If you've been having trouble getting the mod to run, this should fix it.
Intro to Station 51, a single player mod for Half-Life 2: Episode 2 Release is close at hand!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Now updated to work with SteamPipe. The full version of Station 51. Two expansive levels packaged as a mod. Just run the .exe and restart Steam to install...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (7 agree) 7/10
I was pretty impressed at the start. The mod jumps right into the action with snipers, combine, dropships, etc. No tedious learning curve, since MOD-players are experienced players. The good design puts monsters below you, under you and make them flank left and right. After that the MOD sadly starts to decline. Before the zombie part you have to shoot the energy ball to unlock the door. There is no reason for that advanced security to be there and what makes it even more strange is that the gravity…
May 10 2013 by Hezus