Station 51 is a single player mod for Half-Life 2: Episode 2. You are on the run from the Combine closing in on your outpost. Can you escape?

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Blog RSS Feed Report abuse Latest News: Station 51 now updated to work with SteamPipe!

0 comments by SamCom on Jul 26th, 2013

What is SteamPipe and why should you care?
Valve has put together a FAQ that should answer your questions.

But the important part is, the mod should now work!

A number of people were getting errors or just a blank screen when booting the mod, this seems to be the cause of these problems.

The fix required edits to the gameinfo.txt, accounting for the new location of the Half-Life 2 files and the new way of distributing them.
I've replaced the files in the downloads section with the updated versions. If you've been having problems, just delete the old "station51" directory and install or copy in the new download, and it should work.

Grab the new versions here (same link as the old files):
Zip File

Sorry for any inconvenience!

Downloads RSS Feed Latest Downloads
Station 51 Release v1.0 (zip)

Station 51 Release v1.0 (zip)

May 8, 2013 Full Version 4 comments

Now updated to work with SteamPipe! The full version of Station 51. Two expansive levels packaged as a mod. To install the zipped version: 1. Unzip the...

Station 51 Release v1.0 (Installer)

Station 51 Release v1.0 (Installer)

May 8, 2013 Full Version 0 comments

Now updated to work with SteamPipe. The full version of Station 51. Two expansive levels packaged as a mod. Just run the .exe and restart Steam to install...

Post comment Comments  (0 - 10 of 37)
andrea89 Oct 7 2013, 8:45am says:

awesome mod!

+1 vote     reply to comment
ghostings Aug 25 2013, 3:38pm says:

This mod needs some publicity, it was truly excellent.

+2 votes     reply to comment
Psykotik3637 Aug 3 2013, 10:08pm says:

This mod was very well thought out. I had fun the whole time playing it, and I only wish it was longer. I loved the idea of going through a portal to escape. I can't wait for more, cuz this is just so fun. Also, for my taste, this has some replayability. Good job to the developers of this mod, your hard work has paid off. :)

+2 votes     reply to comment
SamCom Jul 26 2013, 10:13pm says:

Hey guys, sorry for all the problems!
Turns out the issue seems to be the SteamPipe conversion. I have new downloads and a news post awaiting admin authorization that should fix the problem.
I had to update the gameinfo.txt to work with the new SteamPipe format.
As soon as the downloads are authorized, download it and let me know if it works.

+1 vote     reply to comment
cannonballsimp Jul 27 2013, 9:20am replied:

Great! It works :) Thanks. I'll report back on my impressions once I've had time to play through

+1 vote     reply to comment
Vitiligo Jul 22 2013, 4:07pm says:

It will not start in the very beginning, only a cursor and thats it.

+1 vote     reply to comment
cannonballsimp Jul 24 2013, 6:55am replied:

Same here :(

+1 vote     reply to comment
Snake1945 May 25 2013, 9:59am replied:

I get same error.. help!

+1 vote     reply to comment
snake959 Jul 4 2013, 1:28pm replied:

he told you in his reply...
Program Files\Steam\steamapps\*YOUR STEAM ID HERE*\half-life 2 episode two\ep2\maps".

+1 vote     reply to comment
Slaya091 Jul 19 2013, 11:35am replied:

I know but there wasn't a damn Episode 2 folder. There was no folder leading to any files. There is one now, but wasn't one before.

+1 vote     reply to comment
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Half-Life 2: Episode Two Icon
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Released May 8, 2013
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37 votes submitted.

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Highest Rated (6 agree) 7/10

I was pretty impressed at the start. The mod jumps right into the action with snipers, combine, dropships, etc. No tedious learning curve, since MOD-players are experienced players. The good design puts monsters below you, under you and make them flank left and right. After that the MOD sadly starts to decline. Before the zombie part you have to shoot the energy ball to unlock the door. There is no reason for that advanced security to be there and what makes it even more strange is that the gravity…

May 10 2013, 5:57am by Hezus

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