Station 51 is a single player mod for Half-Life 2: Episode 2. You are on the run from the Combine closing in on your outpost. Can you escape?

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0 comments by medve on Jun 17th, 2015

A video playthrough and review by Medve:

No, Station 51 is not Area 51, and has no aliens, what a bummer. BUT, there are Combine soldiers...and a lot of 'em. Yes, mostly you are going to shoot innocent soldiers, who are just doing their job (spoiler alert: trying to kill you), but you will also encounter some zombies and Xen creatures.

The strongest part of the map is probably the layout. It's not too linear, and keeps it interesting with secrets. It keeps your attention, and of course you don't have to find small objects in big warehouses (which is kind of a fashion nowadays). It's one bigger map, not even sure how did he manage to create such a big map in this engine, but in the end it takes about an hour to finish. Short, logical, has secrets, has plenty Combine to kill. If you haven't played it yet, go ahead.


Download at ModDb and the brand new RunThinkShootLive (formerly PlanetPhilip) headquarters.

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Station 51 Release v1.0 (zip)

Station 51 Release v1.0 (zip)

May 8, 2013 Full Version 4 comments

Now updated to work with SteamPipe! The full version of Station 51. Two expansive levels packaged as a mod. To install the zipped version: 1. Unzip the...

Station 51 Release v1.0 (Installer)

Station 51 Release v1.0 (Installer)

May 8, 2013 Full Version 0 comments

Now updated to work with SteamPipe. The full version of Station 51. Two expansive levels packaged as a mod. Just run the .exe and restart Steam to install...

Post comment Comments  (20 - 30 of 40)
Renegatz
Renegatz May 18 2013 says:

I love canon-style mods like Precursor. Gotta re-install HL2 and try this.

+1 vote     reply to comment
SPY-maps
SPY-maps May 15 2013 says:

Thanks for this nice 2 sp-maps mappack, or mod, just how you want to call it. i see that some comments say its a short mod but that it isn't. Even when there are 2 maps its still gives quit a lot of gameplay time because the mapsizes are HUGE. It has a high quality although i have to say that the end (second map end) felt a bit empty. I know its inside the combine building so that could explain the emptyness, but the sewers before that felt also quit empty. Like you didn't put that much time and effort in to it as you did with what was before this point.

That said, it is a great mod with a lot of action.
LOVED IT!!

Leon

+1 vote     reply to comment
SamCom Creator
SamCom May 15 2013 replied:

Thanks! I'm going back and reworking the second map, I've gotten a lot of great feedback since the release. I agree it's a little sparse in places. I'm also reworking how I handle enemy spawns, to make sure they behave a little more intelligently and don't mob up in nasty groups.
Thanks again!

+2 votes   reply to comment
Crypt May 20 2013 replied:

That's great! I'll be sure to give it a replay whenever you release the updated map.

+1 vote     reply to comment
mavaje
mavaje May 15 2013 says:

I've installed this mod and it shows up in the Steam library, but however I try to play it nothing happens, any suggestions?

+1 vote     reply to comment
mavaje
mavaje May 15 2013 replied:

Nevermind, I figured that I hadn't installed Episode 2, silly me.

+1 vote     reply to comment
d10sfan
d10sfan May 14 2013 says:

been enjoying it so far and it works on linux nice (after some tweaking)!

+1 vote     reply to comment
Tabajara77
Tabajara77 May 12 2013 says:

Downloading and playing right now. Looks coool :)

+1 vote     reply to comment
Ights
Ights May 11 2013 says:

The mod is short, but it bring me good experience.

+1 vote     reply to comment
Guest
Guest May 10 2013 says:

The enviroments are Valve quality. I love it. Thank you so much.

+3 votes     reply to comment
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Half-Life 2: Episode Two Icon
Developed By
SamCom
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Official Page
Samcombs.carbonmade.com
Release Date
Released May 8, 2013
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Community Rating

Average

8.1

43 votes submitted.

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Highest Rated (6 agree) 7/10

I was pretty impressed at the start. The mod jumps right into the action with snipers, combine, dropships, etc. No tedious learning curve, since MOD-players are experienced players. The good design puts monsters below you, under you and make them flank left and right. After that the MOD sadly starts to decline. Before the zombie part you have to shoot the energy ball to unlock the door. There is no reason for that advanced security to be there and what makes it even more strange is that the gravity…

May 10 2013 by Hezus

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First Person Shooter
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Realism
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Single Player
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