Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

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Report RSS Hardpoint Layout of Atlantis as tech journal (view original)
Hardpoint Layout of Atlantis as tech journal
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asho
asho - - 1,655 comments

i would like to say nice work guy's all the final models so far are looking there best ;) brilliant work, just one question will those drones hatches open up haha

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Sierra-Leader
Sierra-Leader - - 3,713 comments

Haha that WOULD be awesome.

Great job on the model and textures!


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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Actually I have never thought about that, but I think it would be possible somehow. Anyway, as the model is already finished, we will not add this function ;)

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Sierra-Leader
Sierra-Leader - - 3,713 comments

Wow, not knowing much about the workings of the game I doubted that possible. That would be epic, although I believe it would end up being kinda pointless because they are small, (relatively speaking.)

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Kage.Ookami
Kage.Ookami - - 2,938 comments

I just got FoC, mostly so I could play this mod.
CAN'T WAIT!

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Sanguinius
Sanguinius - - 5,719 comments

Yeah model is pure awesomeness,but ppl cmon plz stop asking for more stuff...I know we all have 1000 of ideas but the more you ask the longer we will wait for mod to come out :(

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targoth
targoth - - 5 comments

1. waiting is only half the fun.

2. the more suggestions we give the better the mod will be

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StargateUnity
StargateUnity - - 804 comments

Awesome! Atlantis looks bloomin' SWEET!

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Cervi_Messias
Cervi_Messias - - 1,898 comments

Beautiful always wanted to see it finished great job

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asho
asho - - 1,655 comments

haha Solijazakafu, look at my past comments in the main part of this page, you will see my job here ;)

and merlin, would it be possible for me to try and add in if you say it is possible, i want to give modding a try :)

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asho
asho - - 1,655 comments

oh merlin soon enough you will have that guy here sayin, "nice" :@

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tsburesh
tsburesh - - 109 comments

it will be cool to see it in action

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Dr.Afanickton
Dr.Afanickton - - 1,183 comments

one word. magnificent.

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zck2020
zck2020 - - 354 comments

Looks awesome, but I expected a few more hardpoints. Like some of those big mounted turrets from "The Siege" as anti-fighter hard points or something. But awesome work, really!

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Well, it shouldn't be an anti fighter ship so we left out the railguns (that couldn't dire through the shield anyway^^).

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zck2020
zck2020 - - 354 comments

Good point.

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RaGod
RaGod - - 488 comments

theoretically speaking wouldn't Atlantis just die when its shields wnt out as it isn't airtight? :P great model though! cant wait to play the game :D

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RaGod
RaGod - - 488 comments

this post was ment as a joke btw lol

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

But that's actually something we are working on! ;)
But it seems like EaW doesn't offer good possibilities to implement this...

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pontus_08
pontus_08 - - 63 comments

why dont u make the model with shield but have no actual shield

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obliterator789
obliterator789 - - 1,052 comments

cant wait to see this ingame, will this unit be usable?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Yes, but not buildable.

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Gaunt123
Gaunt123 - - 159 comments

As this is your mod I won't be to picky. I know you don't want the realistic effect of ships dying basically as soon as they lose shields, because it doesn't create a truly strategic game. However, Atlantis SHOULD have a really low hitpoint count. But whatev's.

Another idea is that it can Boost Shields, at expense of Engines, or Boost Engines, at Expense of shields, because 3 ZPM's can only do so much.

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

As i said to RaGod, that's something we are working on, but it's really hard to balance!
We are still experimenting around with some things, for example a very high reload rate of the shield so you can only destroy it with many units that are firing simultaniously on Atlantis, but that also leads to the fact, that it is almost invincible if the enemy has only a small fleet or even a big fleet but only with frigate-class ships, you know?
It's quite hard to find a good solution for that but of course we had also the same idea.

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RaGod
RaGod - - 488 comments

Hmmm what if it was just a long lasting shield not a fast recharge, so a sufficiently large force of frigates COULD whittle it down but it would just take a long time (nigh impossible) cause lets face it, does anyone think that wraith escorts could ever knock down the Atlantis shield? :D

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

You're right, but it is still not the series but a game.
Giving the shield 100000000000 health points is as good as giving it a short recharge rate, cause Atlantis would simply take out the whole fleet before the enemy ships had destroyed the shield.
It's not that easy and be sure, that we have already tried some things out. It's a balancing issue and it's not final, so let's wait what the release will have...

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Drakkenor
Drakkenor - - 164 comments

instead of too much shields, you could make it where no projectile can pierce the shields (so missiles cant just take out the shield generator or drone bays making it defenseless) and higher resistance to primitive weapons like Earth has. And make it a hero but a long recharge time when defeated. Is that possible or am I just rambling?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Of course it's possible but it won't become a major hero and the rest is just another way of balancing...

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venator_fleet
venator_fleet - - 54 comments

WOW ID LIKE TO TAKE THAT BABY INTO A BATTLE JUST TO LOOK AT IT!

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asho
asho - - 1,655 comments

lol gaunt thats what i suggested with the zpm's, sadley it wont work :'( but merlin have you tried just giving it a shield only, but i mean a really powerful shield ;)

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Blaske
Blaske - - 13 comments

that is a beast but fer the power issue just make it really expensive so that if you built it it would be at the cost of enough smaller ships that would equal its power

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

You can't build it...

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AdmiralTade
AdmiralTade - - 195 comments

will the drones be like swarm drones or normal drone fire?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Depends on what you mean, but the drones are anti-capital ship drones.

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AdmiralTade
AdmiralTade - - 195 comments

yea thats what i meant but how good is its anti fighter

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Not at all! Except the jumpers it spawns...

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Drakkenor
Drakkenor - - 164 comments

When it is in space, is it possible that it could build puddle jumpers in skirmish, kinda like a portable base and only way to access Ancient Technology? Or is that too much of a long shot?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

In skirmish or GC map?
In GC for sure, but in Skirmish...i'm not sure.

Anyway, it won't appear in Skirmish in the first release and we will not make any Ancient ships buildable in GC.

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asho
asho - - 1,655 comments

will we ever get it in skirmish for those who dont know how to mod lol

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SchLoTTiX
SchLoTTiX - - 138 comments

Never!

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bosshun
bosshun - - 3 comments

If the shield "destroyed" Atlantis destroy too?

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SchLoTTiX
SchLoTTiX - - 138 comments

o.O
That makes no sense. Why should we include 6 Hardpoints then?

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asho
asho - - 1,655 comments

he's asked because in the series when the shield failed in space you would die, because it kept the oxygen in, so thats why everyone is wondering if the shield fail's does that mean the city gets destroyed

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-IllusiveMan-
-IllusiveMan- - - 1,029 comments

well good point, but if shields fail they just stay inside ;D

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Yes, but it's still a game and not the series...

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Jimnny
Jimnny - - 292 comments

Looking great guys. Keep up the good work :)

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Jimnny
Jimnny - - 292 comments

Its not airtight.

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Raven1988
Raven1988 - - 58 comments

I wonder if perhaps you could add in some railgun hard points, as the drones alone may not be quite enough

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

They ARE enough.

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Nate-da-man
Nate-da-man - - 1 comments

Actually in the show they do have railgun emplacements takne from the promethius

remember when those episodes in first or second season i can't remember but a hive came and they fought it back with the railguns

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[SGMG]McKay Creator
[SGMG]McKay - - 465 comments

The railguns can not fire through the shield!

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This is the hardpoint layout of Atlantis as tech journal.