Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

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Media RSS Feed Report media Hardpoint Layout of Atlantis as tech journal (view original)
Hardpoint Layout of Atlantis as tech journal
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Post comment Comments  (0 - 50 of 65)
asho
asho Dec 9 2009, 3:31pm says:

i would like to say nice work guy's all the final models so far are looking there best ;) brilliant work, just one question will those drones hatches open up haha

+1 vote     reply to comment
Sierra-Leader
Sierra-Leader Dec 9 2009, 3:58pm replied:

Haha that WOULD be awesome.

Great job on the model and textures!


+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 9 2009, 4:00pm replied:

Actually I have never thought about that, but I think it would be possible somehow. Anyway, as the model is already finished, we will not add this function ;)

+2 votes   reply to comment
Sierra-Leader
Sierra-Leader Dec 10 2009, 9:15pm replied:

Wow, not knowing much about the workings of the game I doubted that possible. That would be epic, although I believe it would end up being kinda pointless because they are small, (relatively speaking.)

+1 vote     reply to comment
Kage.Ookami
Kage.Ookami Dec 9 2009, 4:18pm says:

I just got FoC, mostly so I could play this mod.
CAN'T WAIT!

+3 votes     reply to comment
Sanguinius Online
Sanguinius Dec 9 2009, 4:19pm says:

Yeah model is pure awesomeness,but ppl cmon plz stop asking for more stuff...I know we all have 1000 of ideas but the more you ask the longer we will wait for mod to come out :(

+1 vote     reply to comment
targoth
targoth Dec 9 2009, 10:43pm replied:

1. waiting is only half the fun.

2. the more suggestions we give the better the mod will be

+2 votes     reply to comment
StargateUnity
StargateUnity Dec 9 2009, 4:22pm says:

Awesome! Atlantis looks bloomin' SWEET!

+1 vote     reply to comment
Cervi_Messias
Cervi_Messias Dec 9 2009, 4:24pm says:

Beautiful always wanted to see it finished great job

+1 vote     reply to comment
asho
asho Dec 9 2009, 4:44pm says:

haha Solijazakafu, look at my past comments in the main part of this page, you will see my job here ;)

and merlin, would it be possible for me to try and add in if you say it is possible, i want to give modding a try :)

+1 vote     reply to comment
asho
asho Dec 9 2009, 4:47pm says:

oh merlin soon enough you will have that guy here sayin, "nice" :@

+2 votes     reply to comment
tsburesh
tsburesh Dec 9 2009, 5:24pm says:

it will be cool to see it in action

+1 vote     reply to comment
Dr.Afanickton
Dr.Afanickton Dec 9 2009, 5:53pm says:

one word. magnificent.

+1 vote     reply to comment
zck2020
zck2020 Dec 9 2009, 6:28pm says:

Looks awesome, but I expected a few more hardpoints. Like some of those big mounted turrets from "The Siege" as anti-fighter hard points or something. But awesome work, really!

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 10 2009, 3:18am replied:

Well, it shouldn't be an anti fighter ship so we left out the railguns (that couldn't dire through the shield anyway^^).

+1 vote   reply to comment
zck2020
zck2020 Dec 10 2009, 6:47am replied:

Good point.

+1 vote     reply to comment
RaGod
RaGod Dec 9 2009, 6:48pm says:

theoretically speaking wouldn't Atlantis just die when its shields wnt out as it isn't airtight? :P great model though! cant wait to play the game :D

+1 vote     reply to comment
RaGod
RaGod Dec 9 2009, 11:23pm replied:

this post was ment as a joke btw lol

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 10 2009, 3:18am replied:

But that's actually something we are working on! ;)
But it seems like EaW doesn't offer good possibilities to implement this...

+2 votes   reply to comment
pontus_08
pontus_08 Dec 13 2009, 2:10pm replied:

why dont u make the model with shield but have no actual shield

-1 votes     reply to comment
obliterator789
obliterator789 Dec 9 2009, 8:19pm says:

cant wait to see this ingame, will this unit be usable?

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 10 2009, 3:18am replied:

Yes, but not buildable.

+1 vote   reply to comment
Gaunt123
Gaunt123 Dec 9 2009, 11:18pm says:

As this is your mod I won't be to picky. I know you don't want the realistic effect of ships dying basically as soon as they lose shields, because it doesn't create a truly strategic game. However, Atlantis SHOULD have a really low hitpoint count. But whatev's.

Another idea is that it can Boost Shields, at expense of Engines, or Boost Engines, at Expense of shields, because 3 ZPM's can only do so much.

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 10 2009, 3:21am replied:

As i said to RaGod, that's something we are working on, but it's really hard to balance!
We are still experimenting around with some things, for example a very high reload rate of the shield so you can only destroy it with many units that are firing simultaniously on Atlantis, but that also leads to the fact, that it is almost invincible if the enemy has only a small fleet or even a big fleet but only with frigate-class ships, you know?
It's quite hard to find a good solution for that but of course we had also the same idea.

+1 vote   reply to comment
RaGod
RaGod Dec 10 2009, 10:27am replied:

Hmmm what if it was just a long lasting shield not a fast recharge, so a sufficiently large force of frigates COULD whittle it down but it would just take a long time (nigh impossible) cause lets face it, does anyone think that wraith escorts could ever knock down the Atlantis shield? :D

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 10 2009, 11:08am replied:

You're right, but it is still not the series but a game.
Giving the shield 100000000000 health points is as good as giving it a short recharge rate, cause Atlantis would simply take out the whole fleet before the enemy ships had destroyed the shield.
It's not that easy and be sure, that we have already tried some things out. It's a balancing issue and it's not final, so let's wait what the release will have...

+2 votes   reply to comment
Drakkenor
Drakkenor Dec 11 2009, 2:14am replied:

instead of too much shields, you could make it where no projectile can pierce the shields (so missiles cant just take out the shield generator or drone bays making it defenseless) and higher resistance to primitive weapons like Earth has. And make it a hero but a long recharge time when defeated. Is that possible or am I just rambling?

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 11 2009, 9:56am replied:

Of course it's possible but it won't become a major hero and the rest is just another way of balancing...

+1 vote   reply to comment
venator_fleet
venator_fleet Dec 10 2009, 8:52am says:

WOW ID LIKE TO TAKE THAT BABY INTO A BATTLE JUST TO LOOK AT IT!

+3 votes     reply to comment
asho
asho Dec 10 2009, 10:05am says:

lol gaunt thats what i suggested with the zpm's, sadley it wont work :'( but merlin have you tried just giving it a shield only, but i mean a really powerful shield ;)

+1 vote     reply to comment
Blaske
Blaske Dec 10 2009, 8:14pm says:

that is a beast but fer the power issue just make it really expensive so that if you built it it would be at the cost of enough smaller ships that would equal its power

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 11 2009, 3:49am replied:

You can't build it...

+2 votes   reply to comment
AdmiralTade
AdmiralTade Dec 10 2009, 9:30pm says:

will the drones be like swarm drones or normal drone fire?

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 11 2009, 3:53am replied:

Depends on what you mean, but the drones are anti-capital ship drones.

+1 vote   reply to comment
AdmiralTade
AdmiralTade Dec 13 2009, 8:44pm replied:

yea thats what i meant but how good is its anti fighter

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 14 2009, 4:35am replied:

Not at all! Except the jumpers it spawns...

+3 votes   reply to comment
Drakkenor
Drakkenor Dec 11 2009, 2:08am says:

When it is in space, is it possible that it could build puddle jumpers in skirmish, kinda like a portable base and only way to access Ancient Technology? Or is that too much of a long shot?

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 11 2009, 3:54am replied:

In skirmish or GC map?
In GC for sure, but in Skirmish...i'm not sure.

Anyway, it won't appear in Skirmish in the first release and we will not make any Ancient ships buildable in GC.

+1 vote   reply to comment
asho
asho Dec 11 2009, 2:22pm says:

will we ever get it in skirmish for those who dont know how to mod lol

+1 vote     reply to comment
SchLoTTiX Creator
SchLoTTiX Dec 12 2009, 6:10am replied:

Never!

+1 vote   reply to comment
bosshun
bosshun Dec 11 2009, 2:25pm says:

If the shield "destroyed" Atlantis destroy too?

+1 vote     reply to comment
SchLoTTiX Creator
SchLoTTiX Dec 12 2009, 6:11am replied:

o.O
That makes no sense. Why should we include 6 Hardpoints then?

+1 vote   reply to comment
asho
asho Dec 12 2009, 9:02am says:

he's asked because in the series when the shield failed in space you would die, because it kept the oxygen in, so thats why everyone is wondering if the shield fail's does that mean the city gets destroyed

+1 vote     reply to comment
-IllusiveMan-
-IllusiveMan- Dec 13 2009, 2:26pm replied:

well good point, but if shields fail they just stay inside ;D

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 14 2009, 4:35am replied:

Yes, but it's still a game and not the series...

+2 votes   reply to comment
Jimnny
Jimnny Dec 13 2009, 2:28pm says:

Looking great guys. Keep up the good work :)

+2 votes     reply to comment
Jimnny
Jimnny Dec 13 2009, 2:29pm says:

Its not airtight.

+1 vote     reply to comment
Raven1988
Raven1988 Dec 13 2009, 11:06pm says:

I wonder if perhaps you could add in some railgun hard points, as the drones alone may not be quite enough

+1 vote     reply to comment
MerlinGalgotta Author
MerlinGalgotta Dec 14 2009, 4:35am replied:

They ARE enough.

+3 votes   reply to comment
Nate-da-man
Nate-da-man Dec 17 2009, 2:59pm replied:

Actually in the show they do have railgun emplacements takne from the promethius

remember when those episodes in first or second season i can't remember but a hive came and they fought it back with the railguns

+1 vote     reply to comment
[SGMG]McKay Creator
[SGMG]McKay Dec 17 2009, 3:16pm replied:

The railguns can not fire through the shield!

+2 votes   reply to comment
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Description

This is the hardpoint layout of Atlantis as tech journal.

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Demonstration
Date
Dec 9th, 2009
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