Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
Credits
Model: Navitas
Texture: Navitas
This Atlantis model will become the ship in-game. It will not be a "normal" ship and you can't get it for free. How exactly you can acquire it will not be revealed yet.
Nice Atlantis
How big did they say that was?
They said on the show it was as big as manhatan in the US, but I measured it with google earth and it was 17/18 km by 5/6 km... not actually symmetrical like Atlantis!
I reckon it's about 3km from the tip of each pier to the opposite tip? Any better guesstimates?
Nice work BTW :-P
It's between 3 and 5 kilometers, but it can't be scaled realistically in FoC anyway^^
well a BC-304 can land on a pier, can you scale it like that?
Isn't she a beauty :p
cool.
Can't wait to play it. xD
the end of the remaining wraiths are dead in peggy
Nice one! :)
As glad as I am to see it... what made you change your mind? I thought you hated the idea of a flying Atlantis?
Because Petroglyp has improv the engine for Forces of Corruption.
In the original EaW we can´t made atlantis but we think in FoC it should work.
Okay i see, Thanks! :)
and, as the description says, you won'T simply be able to build it and it won't be a "normal" ship, so it is very very special^^.
Muhahahaha. Indeed. xD. I have already some idea's :).
It is great and I think that you have probably done a good job to prevent people form getting it, but i'll most likely just get bored, mod the xml files so i can get instantly.
do you have to collect 3 zpm's or something before you can fly it?
in the upcomming mod will the zpm's actually boost shields and wepons or just be there for looks ?
@Jimny:
maybe!^^
@leoparty:
one will boost the shield, one the weapons and so on, so they don't become too mighty.
kool XD cant wait now
maybe eh? That seems promising
also i must ask ol ;P will atlantis be powered by 1 zpm or 3 (like in the show so its power etc) and will it barrage drones like the antartic chair, or like in the last episode of atlantis were it does like 12 of them at a time?
I can't tell you if it is powered by one or 3 ZPMs, cause this will be a part of the story-line, and it is also not really decided yet how many drones it will fire...
nice
Stop spamming ffs. :P
question why is one of the piers cut off? The high poly doesn't have the issue, but the in game model is missing part of the pier.
It's not an issue. In the show they used different models. You have the Rainmaker model, which was first used in Rising and then on throughout the rest of the seasons. And then there is the Atmosphere model. I'm not exactly sure when it made it's first appearance in the series but it was also in Season 1.
Both models have been used in the VFX scenes, and usually in such a way that if you don't pay close attention the differences between the two models aren't that visible. Over time the Atmosphere model was also upgraded over time to make it more uniform with the Rainmaker model.
For example the Atmosphere model did not have a stardrive section in the very beginning, seeing the city was on the ocean so it did not need to be visible.
For comparison here is a screenshot. The top model is the Rainmaker one, and the bottem one the Atmosphere one.
Majhost.com
When I made the ingame model I based it on the Rainmaker one. The high poly on the other hand was made by someone who based it upon the Atmosphere one.
ah i see. Kinda odd that there is two different kinds of atlantis. Really odd that I didn't notice it while watching the series... Yeah rainmaker is the original. Sorry, I didn't know about the two different versions. :S
Random question will Atlantis have the wormhole drive? Like the city could travel really fast to the planet?
i hope so but it would be kl if it just randomly stopped at planets on its way like if it says you have to wait a day to recharge the hyperdrive or something
@Asho: no, that's impossible
@DrakeDok: no wormhole drive, makes absolutely no sense!
When will the mod be complete?
I can't answer for them, but I've always wanted to say to someone, "When it's done." Meriln will have to give the real time of realease, but I would expect several months minimum.
I really love this mod.
what will its weapons be
OMG so beautiful! I know you probably wont do it...but could you release a demo for Stargate the Pegasus Chronicals...with atlantis, which is able to be used? and if no well it is still awesme WELL DONE!
Very good model but I'm surprised that SGA-3Ds texture set wasn't applied to this one. You would have noticed next to no difference between the two.