Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

Report abuse Stargate - EaW Patch 1.2 (English/German)
Sep 29th, 2010
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This is the 1.2 Patch for Stargate Empire at War. Please be aware of the fact that we won`t provide any support on this patch because we only had a supporting role on its development and also simply won’t withdraw any personal from the Pegasus Chronicles development.

!!!!!!Vorraussetzung ist, dass die Version 1.1 installiert ist. Bitte achtet darauf, dass der Mod-Ordner "Stargate" heißt, und ihr keine eigenen Mods, Karten oder Addons von anderen habt!!!!!!
!!!!!! Condition is that you have installed version 1.1. Make sure that the mod folder is named "Stargate" you don't have own mods, maps or other addons installed !!!!!!

Changelog from CarlKenners 1.2 BetaPatch:

What's new
GC: Stargate Universe Hotfix (HuGuSSi, Commander Cody, assassin2142) + correct intro dialog (Carl Kenner):

Buggy "Coming Soon" GC campaigns were removed from list, Pegasus campaign partially fixed, planets made reachable (Carl):

Dejara was moved, typos were fixed, storm troopers are no longer displayed, most pegasus planets sort-of work (Carl):

Stargate movies now play when you win a GC campaign instead of Star Wars movies (Carl):

Apollo is buildable in skirmish, General Hammond in Prometheus displays correctly (Carl):

Show Dr. Weir's head (Carl)

Fix ZPMs and generators - note ZPMs affect all large ships in the battle, not just the one they're attached to (Carl)

[Missing] tooltip on Autoresolve button fixed - was broken in original EAW too :-D, and bombing run button made blank and dark grey (Carl):

BBS sound effects fixed, buggy sandbags disabled, command centre icon fixed (Carl):

Credits for patches added (Carl):

[Missing]s, StarWars references, Bugs, typos, better hints, etc (Carl):

StringEditor versions of text files (Carl):
Data\Text\Stargate English and German.VDF

Intros for GC campaigns have the incorrect objectives removed (Carl):

Things can be built like normal in the Pegasus galaxy campaign (Carl):

Maps only have Map Name and Planet Name changed to make them display properly without [Missing]s, or gibberish (Carl):
(not all maps have been fixed, only the worst ones)

Stargate icon (Carl)

Changelog from Baals final 1.2 Patch:


Changelog 1.2

-BBS maps für Singleplayer, (der jeweilige Gegner hat eine normale Basis, während man selbst ein BBS-Gate hat) Jede map 3 mal (Tauri, Goauld, Multiplayer)
-Übersetzung englischer Texte
-Neue Icons für GE-Forschungen
-Neues Icon für McKay
-Neues Icon für Anubis-Hatak
-Neues Icon für den Antiker-Stuhl
-Neue Radar-Icons für Raumstationen
-Asgardlaser der Hammond-Prometheus entfernt
-Apollo-Bug behoben (Fähigkeit durch Waffenwechsel ersetzt)
-Gefecht-Maps neu benannt, doppelt vorhandene entfernt -> Fast keine MISSINGs in Gefecht-Ladeblidschirmen mehr
-Sprachsounds für SG1 (Boden) hinzugefügt
-Wraith haben deutlich mehr Widerstand

Stargate Universum
-Verkürzte Zeitabstände
-Event Pangar rausgenommen, SG1 spawnt nicht mehr
-Event Hassara rausgenommen, Selmak spawnt nicht mehr

Wille der Ori
-Event Operationsbasis funktioniert
-"Auf Sartorus gefunden" entfernt
-"Hammond zurück" entfernt
-Prometheus-Bug entfernt
-neues Event: Lade der Wahrheit

Pegasusgalaxie (Nur Tauri)
-(z.T.neue) Maps für alle Planeten -> keine Milchstrassengates mehr.
-neue Story
-Event Aufbruch in eine neue Welt
-Event Entführung nach Lesaria
-Event Ankunft Daedalus+ZPM
-Event Aurora - Taranis/Orion
-Event Asuras (beinhaltet Apollo-Spawn)
-Event Entführung Sheppard (Story abgeändert)
-Event Midway-Station
-Event Goa'uld in der Pegasusgalaxie

Bekannte Bugs:
-Rückzug in der Ori-GE ist nach der Tegalus-Mission nicht mehr möglich
-Auf einigen Planeten in der Pegasus-GE führt Autokampf zum Absturz
-Auf einigen Planeten in der Pegasus-GE kann man weniger Gebäude bauen, als man freie Bauplätze hat.
-Es kann zu zufälligen abstürzen in der Pegasus-GE kommen.
-Bombing Run führt immer zum Absturz.
-Teilweise keine Map-Vorschau im Gefecht und auf Ladebildschirmen.


Changelog 1.2

-BBS maps for Singleplayer (the enemy has got a normal base, you have a BBS-Gate) Each map three times (Tauri, Goauld, multiplayer)
-English texts translated (German version only)
-New icons for GE research
-New icon for McKay
-New icon for Anubis-Hatak
-New icon for the aincent chair
-New Minimap icons for starbases
-Asgardweapons of Hamond- Prometheus removed
-Apollo-Bug fixed (Ability changed to Weapon-change)
-Skirmish maps renamed, double maps removed
-most MISSINGs in skirmish loading-screens removed
-Speechsounds for SG1 added (German version only)
-Wraith have more resittance

-Event: Operation-base fixed
-Event: found something on Sartorus removed
-Event: Hammond back removed
-New Event: Akr of Truth

Stargate Universe
-shorter times between events
-Event Pangar removed
-Event Hassara removed

PEGASUS-GC (Tauri only):
-New maps for many planets
-Milkyway-Gates removed
-New Story:
-finding Atlantis
-Daedalus (ZPM) arrival
-Aurora/Taranis (story changed)
-Asuras (includes Apollo-spawn)
-Genii prison camp (story changed)
-Goa'uld in the Pegasus-Galaxy

-Tactical retreat in the Ori-GC is impossible after the Tegalus-Mission
-On some Planets in the Pegasus-GE autoresolve may cause a game-crash
-On some planets in the Pegasus-GC youcan't build as much buildings as you have free space
-There may ba a random game-crash in the Pegasus GC
-Bombing run always causes game-crash
-There may be no Map-preview on loading-screen (skirmish and GC)

Preview Image
Stargate - EaW Patch 1.2 (English/German)
Post comment Comments  (0 - 50 of 60)
krigmaster Sep 30 2010 says:

Yay ^^ cant wait to play it.

+2 votes     reply to comment
Pingu2212 Sep 30 2010 says:

one thing is it going in the eaw or eaw foc ??

+1 vote     reply to comment
krigmaster Sep 30 2010 replied:

Its for EAW FOC :l

So it didnt work for me D:

+1 vote     reply to comment
neronix17 Sep 30 2010 replied:

Actually the 1.1 released is for normal EAW, so Id presume this is for normal EAW too.

+1 vote     reply to comment
krigmaster Oct 2 2010 replied:

I know 1.1 os for EaW I have it, but for some reason i cant get 1.2 to work.

+1 vote     reply to comment
maroon83 Oct 1 2010 replied:

Like the name claims, its a patch, which patches the 1.1 for normal Eaw. This is neither PC nor for FOC.

+1 vote     reply to comment
Pingu2212 Sep 30 2010 says:

not for me either

+1 vote     reply to comment
Pingu2212 Sep 30 2010 says:

maybe worked on eaw but its no wrait class

+1 vote     reply to comment
Klon116 Author
Klon116 Sep 30 2010 says:

Sure it's just work for EaW because it't a PATCH for the 1.1 Version.
And this version is EaW ONLY!

+1 vote   reply to comment
jacktheripp Sep 30 2010 says:

does anyone else has a problem with the buttons and Icons in the game under Patch 1.2? my grafic is totaly strange, the normal buttons in the main menu have a begground with some icons like the ioncannon. same problme in the campagne it self

oder auf deutsch wo ich das problem besser beschreiben kann^^
wenn ich das spiel starte und in den hauptbildschirm komme, sind sämtliche Buttons mit seltsamen Hintergründen versehen. um genau zusein sind es Icons zb von der Mine im Weltraum oder der Ionenkanone. In der Campagne selbst ist das gleiche problem vorhanden seltsame Bilder statt der normalen für einheiten. unter 1.1 liefs noch

+1 vote     reply to comment
[SGMG]McKay Creator
[SGMG]McKay Sep 30 2010 replied:

Wir arbeiten dran. Du könntest uns helfen indem du uns sagst ob du ne ATI Grafikkarte benutzt ;)

+1 vote   reply to comment
Pingu2212 Oct 1 2010 replied:

no wokr fine to me

+1 vote     reply to comment
*memory-on-Goldberg* Oct 1 2010 says:

jedes mal wenn ich den Patch öffnen möchte steht da:

Patch 1.2 hat ein Problem festgestellt und muss beendet werden. ... wisst ihr was da los ist?

+1 vote     reply to comment
Klon116 Author
Klon116 Oct 1 2010 replied:

Es ist möglich das diese Meldung dadurch ausgelöst wird das du eine zu niedrige Net Framework Version auf deinem Rechner hast...probier es mal mit einem Update.

+1 vote   reply to comment
*memory-on-Goldberg* Oct 2 2010 replied:

danke dir :) aber ich habs anders nun auch hinbekommen. ich hab die Daten alle so entpackt und dann selbst eingefügt:)

+1 vote     reply to comment
lortsith Oct 1 2010 says:

good work.and you no fix i cant caputer hoff

+1 vote     reply to comment
starkiller12 Oct 1 2010 says:

hab ne frage ich habe den inoffical patch 1.2 drauf kann ich den offical trotzdem installieren achja noch was kann man im update jetzt die wraith auch als fraktion durch suchten(zocken)oder kommt das erst später

+1 vote     reply to comment
krigmaster Oct 2 2010 says:

On the profile to the left is says :

Game: Star Wars Empire at War Forces of Corruption

+1 vote     reply to comment
[SGMG]McKay Creator
[SGMG]McKay Oct 2 2010 replied:

Because that is the profile for the new mod we are working on. If people would only start reading...
From the Readme up there: "!!!!!! Condition is that you have installed version 1.1.[...]"

+1 vote   reply to comment
ceneus Oct 2 2010 says:

what does this patch changes?

0 votes     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 2 2010 replied:

Dude are you serious?? Read the changelog in the download description!

+2 votes   reply to comment
ceneus Oct 2 2010 replied:

oh sorry :S didn't quite see it... good work on stargate :)

+1 vote     reply to comment
buddahxx Oct 3 2010 says:

is their something i need to do to get the zpm at proclarush taonas in the stargate universe cuz i remember getting it in the last version? also did u take out thor i havnt goten him either?

+1 vote     reply to comment
buddahxx Oct 3 2010 replied:

nvm about thor i got him but still no ZPM iv had sg1 sitting on the planet for like 2 hrs now?

+1 vote     reply to comment
DarthDave7 Oct 3 2010 says:

hey can somone tell me how i can fix my mesed up icon and button problem?

+1 vote     reply to comment
[SGMG]McKay Creator
[SGMG]McKay Oct 4 2010 replied:

we are working on it

+1 vote   reply to comment
chulaksaviour Oct 4 2010 says:

would it be at all possible to release an installer that doesnt automatically search for the previous version, I have EAW installed on an external and it cannot find it even tho i know it is there

+2 votes     reply to comment
Jack115 Oct 7 2010 replied:

Same here, please help

+1 vote     reply to comment
chulaksaviour Oct 13 2010 replied:

fixed this myself.. create a temporary directory of eaw in ur program files matching the original eaw one

ie: C:\Program Files\LucasArts\star wars empire at war\GameData WITH the Stargate 1.1 installed here as usual (no need for a fresh install of EAW)
the 1.2 patch should pick it up

best if you create the above directory, do a fresh install of 1.1 as you would normally to eaw (but to this directory) then patch :)

then copy and paste the files to where ur install is lol

+1 vote     reply to comment
jack10 Oct 5 2010 says:

some of the land and space maps in GC just loads and reloads after u press start could you fix that in the next patch oh and i don't get the event to P3X 439 mission after i finish the promethus one i just doesn't pop up even after the event is activated and some of the audio is german or some other language.

+1 vote     reply to comment
Pingu2212 Oct 5 2010 says:

cool wrait hive with zpm but its so easy to kill it xD it dont shoot back on you

+1 vote     reply to comment
krigmaster Oct 5 2010 says:


+1 vote     reply to comment
jack10 Oct 6 2010 says:

anyone knows how to fix these problems

+1 vote     reply to comment
[SGMG]McKay Creator
[SGMG]McKay Oct 7 2010 replied:

Do you mean the icon problem? We are working on it.

+1 vote   reply to comment
jack10 Oct 8 2010 replied:

no i meant the problems in my previous post
previous post: some of the land and space maps in GC just loads and reloads after u press start could you fix that in the next patch oh and i don't get the event to P3X 439 mission after i finish the promethus one i just doesn't pop up even after the event is activated and some of the audio is german or some other language.

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 9 2010 replied:

I've already answered this in the forum. The maps are just missing.

+1 vote   reply to comment
jack10 Oct 11 2010 replied:

yea sorry i posted this before i read the forum

+1 vote     reply to comment
Pingu2212 Oct 8 2010 says:

when i meet the wraith hive with zpm it comes to me but dont shoot and it takes time to kill it but its to easy when it dont have any weapons

+1 vote     reply to comment
Pingu2212 Oct 11 2010 says:

would be nice to fix the wraith hive zpm. awsome mod by the way :p

and will the wrait class be playable as a 3td class ? or can you take the replicators instead of wraith.... or take the goa'uld with humans since the atlantis its only replicators and wraith that is their problem

+1 vote     reply to comment
MerlinGalgotta Creator
MerlinGalgotta Oct 11 2010 replied:

Just if it's not clear:
we won't change more things for this release. The whole team is working on Pegasus Chronicles and Baal, the creator of this unofficial patch, will surely not make such big changes.
The only thing that will be released is a hotfix, that fixes for example the commandbar issue.

+1 vote   reply to comment
AILegion Oct 15 2010 says:

for people having problem with command bar on patch 1.2, by reading in the german part of the forum(google translate), i changed the "Mt_commandbar.mtd" and "Mt_commandbar.tga" with the old ones(from 1.1) this way command bar works, of course the changes made to command bar in 1.2 will not show if you do this. Just a temp fix :). Oh, by the way I like the mod very much, I've found out about it a year ago and I'm playing it since then and wanted to thank you guys for creating such a great mod, can't wait to play pegasus chronicles.

+2 votes     reply to comment
mods_only_man Oct 24 2010 says:

Loved the mod... and was looking forward to some sort of patch to fix ll the little things. But when i booted the game up all the symbols and icons for ships/building/units etc are completely messed up. Is this something i'm stuck with or can i fix it manually?

+1 vote     reply to comment
TheVole Nov 5 2010 says:

This mod is very good I really enjoyed playing it. If there is one thing I can recommend it is that there is a Humvee with 50.Cal's or something in this, I know you have it for the FOC one but if you make another one for EAW please include it. Thanks for all your handwork you are a great mod team.

+1 vote     reply to comment
RizlaKing Nov 6 2010 says:

Since applying this patch whenever i save a game and then load it later everything just freezes. Have tried auto save as well same thing cannot see how to sort it myself and i love this mod only reason i play eaw anymore. Yes i have edited some of the xml's so i can have more ships and increased the number of mk2 bc304's but surely that wouldn't create the freeze issue. Any help greatly appreciatted on this guys as it is ruining an otherwise excellent mod :).

+1 vote     reply to comment
TheVole Nov 7 2010 says:

When in skirmish and your I am playing a space battle at he bottom for the information of each ship it says build limit then a number. Does this mean there is a maximum amount of ships you can build per battle of each type?

+1 vote     reply to comment
commando241 Nov 7 2010 says:

Me and my brother loves star gate all star trek.

+1 vote     reply to comment
Messuri Nov 13 2010 says:

Hey, richtig geile Mod, aber ich hab da ein kleines problem! Über netzwerk kann ich kein spiel starten ohne das er mich kickt!

Also kann ich es quasi nur alleine Spielen.

2. Problem, wenn ich die Version 1.1 habe, funktioniert alles soweit wie es halt funktioniert ;)

Aber sobald ich Patch 1.2 draufhaue, sind meine buttons mit einer grafik im hintergrund versehen und auch sonst so, habe ich "grafikbugs" (ich nenne sie jetzt mal so) die ganzen icons überhaupt nicht mehr zu erkennen. alles seltsam und ja ich benutze eine ATI Raedon Graka! MfG Messuri

+1 vote     reply to comment
gen4321 Nov 27 2010 says:

@#####@!!# the patch isn't working!!!!!!!!!! it says it failed to initialized properly!

+1 vote     reply to comment
Lockerd Dec 3 2010 replied:

same here its not working i have xp jsyn, and the sgeaw installed and worked well just not doing the patch like gen4321

+1 vote     reply to comment
Stargatedani Mar 19 2011 says:

i download it, but in tis mod my heros can't fire and my ships are captured hatack, bc-304 x-303.... And the images are star wars!!
(sorry i can't speak english)

+1 vote     reply to comment
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