Stargate: Battlefront Pegasus is a Stargate themed mod for Star Wars: Battlefront II. It gives you the possibility to fight an intense space battle between the Tau'ri and the Wraith faction known from the famous TV shows Stargate SG-1 and Stargate Atlantis.
You can fight in huge space battles, which we want to make as varied as possible. You can not only go in battle with fighters and bombers but you also have the possibility to control massive frigate ships such as the Wraith Cruiser or a Daedalus class ship.We're also working on various tactical ship systems whose destruction will grant you, in contrast to the stock game, unique bonuses for your team.

The capital ship of the Tau'ri is a heavily armed battle carrier: The E.S.F. SOL. In its huge hangar bay it carries a massive amount of fighters and bombers.
The Wraith capital is nothing less than the giant Hive itself.

This mod is being developed by by a current and a former mamber of the SGMG who created Stargate: The Pegasus Chronicles for Empire at War Forces of Corruption but both projects are independent from each other.

If you have questions, comments, criticism or suggestions don't hesitate to tell us in the general comments section.
If you wish to contribute just shoot us a pm - we are still looking for modelers and animators.

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7 comments by MapperLocutus on Sep 29th, 2014

Stargate: Battlefront Pegasus Version 2 released!


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In Stargate: Battlefront Pegasus you can control massive frigate ships.
In order to control the Wraith frigates (Cruiser and Destroyer) simply enter the Beam Platforms close to the northern command post of the hangar (following the radar map orientation).
The ship shown above the platform shows the ship you will enter. If there isn't a ship displayed it is currently not on the field and can't be entered.
To control the Tau'ri Daedalus class ships (BC-304) look western of their central CP, you'll find a platform in the left bay.
There are also the chairs that can be used to control the remote turrets (MPG, Railgun and Missile Turret).

Stargate: Battlefront Pegasus V2

Changes since the last release:

- The Imperial Star Destroyer has been replaced by the Wraith Hive
- New playable frigates: BC-304 (Tau'ri) and Destroyer (Wraith)
- Remote turrets for the Sol added
- New specular and normal map for all ships including the Hive prop
- Several script changes greatly increase performance and stability
- Loadscreen and radar map added
- New beam platform models to enter the frigates
- New Tau'ri/Wraith symbols on CPs and unit selection screen
- Fighter and frigate strength re-balanced
- Fixed script score point issues
- Added AI planning (barriers, plans, hint nodes, flyer splines)
- New shell level (custom icons in map selection)
- Added a bunch of new weapon sounds
- New frigate and fighter icons for the radar map
- Added proper opening satellite shots
- Leaving the frigates works smoother now
- Fixed ugly transition of the frigates after they spawned
- Removed white blocks in front of the Hive
- Added proper shadow region for the Wraith hangar
- All frigates spawn out of hyperspace now
- Fixed a bug with the F-302 weapons causing their lasers to be invisible
- Various minor tweaks

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Stargate: Battlefront Pegasus V2

Stargate: Battlefront Pegasus V2

Sep 29, 2014 Full Version 8 comments

Finally, version 2 of Stargate: Battlefront Pegasus is ready for release! This mod gives you the possibility to fight an intense space battle between...

Stargate: Battlefront - Demo 1

Stargate: Battlefront - Demo 1

Jul 19, 2013 Demo 11 comments

Hello, fellow modders! Wolf and I are proud to introduce a new modding project taking place in the Stargate universe: Stargate: Battlefront! It shows...

Post comment Comments  (0 - 10 of 114)
bluewario
bluewario Oct 30 2014, 5:03pm says:

Awesome mod. Never heard of the TV show, but I may look it up after enjoying this mod. Btw, the good guys machine gunning sound on the ships are so loud, feel low quality. Is that intentional? Maybe I'm the only one getting this hehehe. Let me know. Also I assume you're adding more ships around the huge empty hangers, because using another spawn point forces you to walk very far to get on a ship. Thanks. Hope you do Space to Ground, which is decent gameplay, but with your skills, make it really good.

+2 votes     reply to comment
wolf_2.0 Creator
wolf_2.0 Nov 1 2014, 12:25pm replied:

really :o you never heard about stargate before?

about the sound, Locutus and me aren´ experts on that ;)
and yes, we will add more ships into the hangar, look at the human bomber in the image section.

and about space to ground, we do have no plans for that... we have no ground Models done yet

+3 votes   reply to comment
Formous Online
Formous Nov 11 2014, 4:48pm replied:

hey Wolf, perhaps something for consideration is more lethality of the base ship weapons. Or possibly even unified control of multiple turrets. Killing a wraith frig with the Sol's rail guns with us only able to use 1 rail gun makes killing a frig a rather arduous and short lived task. Also, something odd. between versions 1 and 2, the Sol's gun ai seemed a lot more aggressive, delivering salvos to my wraith frigate, but now, hardly ever firing a shot.

+1 vote     reply to comment
wolf_2.0 Creator
wolf_2.0 Nov 13 2014, 11:27am replied:

unified control of multiple turrets sounds good but I think it isn´t possible, do you know how to realise it? only way i can imagine is to pack all unified tuttets as a single model file and code it like a single turret, but than it´s not possible to destroy a single turret.

btw. turrets get only damage when the SOL shields are down, the shield are a bit weak yet, later when the Hive get it´s turrets we will increase the SOL shield

+1 vote   reply to comment
bluewario
bluewario Nov 1 2014, 8:09pm replied:

That's great to know. I just saw the bomber, looks great!

Thanks and hope you release more content before the end of the year.

+1 vote     reply to comment
SovereignXII
SovereignXII Oct 27 2014, 11:10pm says:

I found an interesting hole in the wall that let me go through the ship. I.imgur.com I.imgur.com

I was going full speed, upside down into the hive's hanger. Instead of hitting the wall I just went through it. I spent a few minutes looking for it again but couldn't find it, so it's probably very small.

I forgot to mention the last time. I think the Hive's hanger could use some colour edits. The yellow lights on the platforms and the dark blue...stuff on the floor and ceiling looks a tad off.

+1 vote     reply to comment
wolf_2.0 Creator
wolf_2.0 Oct 28 2014, 1:24pm replied:

yeah the collision doesn´t work sometimes, it´s really annoying specially on the frigates

+2 votes   reply to comment
SovereignXII
SovereignXII Oct 25 2014, 9:18pm says:

This may not be possible but in a later version would you be able to pull the camera back from the larger ships? The details are freaking sweeeet but I can't see anything but the nose of the ship.

Also just out of curiosity, would making the Hive Ship and SOL pilotable be doable? To be honest I don't actual care about SOL I just have a thing for Hive Ships lol. Oh and maybe an active supergate prop in the background?

If you do the Goa'uld someday my personal suggestion is to make the capital ship either Anubis's mothership or Apophis's super ha'tak with regular Ha'taks and Cheops being the frigate ships.

I've been playing on this map for a little while and it's a pretty great mod, the models and textures are wonderful anything Stargate is insta-epic in my books.

+1 vote     reply to comment
wolf_2.0 Creator
wolf_2.0 Oct 26 2014, 3:24pm replied:

Thanks, the Map is still WIP, you will love it far more when it´s finished :D

to your suggestions:
-we decided to use the current camview for the frigates, becouse they are huge and we want a bridge perspective and for some gameplay reasons...

-it´s not possible in BF2 to make Baseships flyable, infantery can´t stand on something that move and Baseships consist of many separate models.

+3 votes   reply to comment
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