Stargate: Battlefront Pegasus is a Stargate themed mod for Star Wars: Battlefront II. It gives you the possibility to fight an intense space battle between the Tau'ri and the Wraith faction known from the famous TV shows Stargate SG-1 and Stargate Atlantis.
You can fight in huge space battles, which we want to make as varied as possible. You can not only go in battle with fighters and bombers but you also have the possibility to control massive frigate ships such as the Wraith Cruiser or a Daedalus class ship.We're also working on various tactical ship systems whose destruction will grant you, in contrast to the stock game, unique bonuses for your team.

The capital ship of the Tau'ri is a heavily armed battle carrier: The E.S.F. SOL. In its huge hangar bay it carries a massive amount of fighters and bombers.
The Wraith capital is nothing less than the giant Hive itself.

This mod is being developed by by a current and a former mamber of the SGMG who created Stargate: The Pegasus Chronicles for Empire at War Forces of Corruption but both projects are independent from each other.

If you have questions, comments, criticism or suggestions don't hesitate to tell us in the general comments section.
If you wish to contribute just shoot us a pm - we are still looking for modelers and animators.

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Blog RSS Feed Report abuse Latest News: Stargate: Battlefront Pegasus - Version 2 release

8 comments by MapperLocutus on Sep 29th, 2014

Stargate: Battlefront Pegasus Version 2 released!

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In Stargate: Battlefront Pegasus you can control massive frigate ships.
In order to control the Wraith frigates (Cruiser and Destroyer) simply enter the Beam Platforms close to the northern command post of the hangar (following the radar map orientation).
The ship shown above the platform shows the ship you will enter. If there isn't a ship displayed it is currently not on the field and can't be entered.
To control the Tau'ri Daedalus class ships (BC-304) look western of their central CP, you'll find a platform in the left bay.
There are also the chairs that can be used to control the remote turrets (MPG, Railgun and Missile Turret).

Stargate: Battlefront Pegasus V2

Changes since the last release:

- The Imperial Star Destroyer has been replaced by the Wraith Hive
- New playable frigates: BC-304 (Tau'ri) and Destroyer (Wraith)
- Remote turrets for the Sol added
- New specular and normal map for all ships including the Hive prop
- Several script changes greatly increase performance and stability
- Loadscreen and radar map added
- New beam platform models to enter the frigates
- New Tau'ri/Wraith symbols on CPs and unit selection screen
- Fighter and frigate strength re-balanced
- Fixed script score point issues
- Added AI planning (barriers, plans, hint nodes, flyer splines)
- New shell level (custom icons in map selection)
- Added a bunch of new weapon sounds
- New frigate and fighter icons for the radar map
- Added proper opening satellite shots
- Leaving the frigates works smoother now
- Fixed ugly transition of the frigates after they spawned
- Removed white blocks in front of the Hive
- Added proper shadow region for the Wraith hangar
- All frigates spawn out of hyperspace now
- Fixed a bug with the F-302 weapons causing their lasers to be invisible
- Various minor tweaks

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Stargate: Battlefront Pegasus V2

Stargate: Battlefront Pegasus V2

Sep 29, 2014 Full Version 9 comments

Finally, version 2 of Stargate: Battlefront Pegasus is ready for release! This mod gives you the possibility to fight an intense space battle between...

Stargate: Battlefront - Demo 1

Stargate: Battlefront - Demo 1

Jul 19, 2013 Demo 11 comments

Hello, fellow modders! Wolf and I are proud to introduce a new modding project taking place in the Stargate universe: Stargate: Battlefront! It shows...

Post comment Comments  (0 - 10 of 123)
Schnuupi Jul 17 2015, 8:46am says:


+1 vote     reply to comment
Guest Jul 7 2015, 8:43am says:

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Admiral_Chris_Rayya Jun 21 2015, 6:42pm says:

I assume the puddle jumper will be the tau'ri Transport ship? Either way great mod. I would suggest a redesign to the wraith hanger. By that i mean having only one pad where the darts spawn and just behind the pad is a door leading into the wraith control systems location. There is already a pad that leads towards 2 wraith doors, use that pad for the darts and make it so the doors open to the hive control systems

+1 vote     reply to comment
gasman677 May 30 2015, 12:35am says:


ONLY concerns are the Hive ships lack of weapons (compared to the Sol's anti fighter turrets practically covering it)
And The hive ship being so MASSIVE on scale and no fighters to be seen for quite a run... I ran in cirlces trying to get to a ship just to have an AI take it then have a ship spawn from where i was just runnning from... need more ships in there.

And i couldnt land inside the Sol With a hive fighter.... would not let me..

the hangers seem way to big for the scale of the battle maybe increase the number of AI's on the field and increase the number of fighters.

+1 vote     reply to comment
Formous Feb 23 2015, 7:51pm says:

Any updates?

+1 vote     reply to comment
wolf_2.0 Creator
wolf_2.0 Mar 3 2015, 2:32pm replied:

nope, busy with RL and enjoying MWO

+1 vote   reply to comment
wolf_2.0 Creator
wolf_2.0 Jan 1 2015, 6:18am says:

don´t feed the troll, just ignore them

oh and Happy New Year

+3 votes   reply to comment
[PR-IT]H.Maverick Jan 1 2015, 6:41am replied:

I was actually enjoying that chat lol.

But oh well, Happy New Year!

+2 votes     reply to comment
wolf_2.0 Creator
wolf_2.0 Jan 2 2015, 7:09am replied:

yeah, but any attention to them is waste of time ;)

+2 votes   reply to comment
bluewario Oct 30 2014, 5:03pm says:

Awesome mod. Never heard of the TV show, but I may look it up after enjoying this mod. Btw, the good guys machine gunning sound on the ships are so loud, feel low quality. Is that intentional? Maybe I'm the only one getting this hehehe. Let me know. Also I assume you're adding more ships around the huge empty hangers, because using another spawn point forces you to walk very far to get on a ship. Thanks. Hope you do Space to Ground, which is decent gameplay, but with your skills, make it really good.

+2 votes     reply to comment
wolf_2.0 Creator
wolf_2.0 Nov 1 2014, 12:25pm replied:

really :o you never heard about stargate before?

about the sound, Locutus and me aren´ experts on that ;)
and yes, we will add more ships into the hangar, look at the human bomber in the image section.

and about space to ground, we do have no plans for that... we have no ground Models done yet

+4 votes   reply to comment
Formous Nov 11 2014, 4:48pm replied:

hey Wolf, perhaps something for consideration is more lethality of the base ship weapons. Or possibly even unified control of multiple turrets. Killing a wraith frig with the Sol's rail guns with us only able to use 1 rail gun makes killing a frig a rather arduous and short lived task. Also, something odd. between versions 1 and 2, the Sol's gun ai seemed a lot more aggressive, delivering salvos to my wraith frigate, but now, hardly ever firing a shot.

+1 vote     reply to comment
wolf_2.0 Creator
wolf_2.0 Nov 13 2014, 11:27am replied:

unified control of multiple turrets sounds good but I think it isn´t possible, do you know how to realise it? only way i can imagine is to pack all unified tuttets as a single model file and code it like a single turret, but than it´s not possible to destroy a single turret.

btw. turrets get only damage when the SOL shields are down, the shield are a bit weak yet, later when the Hive get it´s turrets we will increase the SOL shield

+1 vote   reply to comment
bluewario Nov 1 2014, 8:09pm replied:

That's great to know. I just saw the bomber, looks great!

Thanks and hope you release more content before the end of the year.

+1 vote     reply to comment
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Stargate: Battlefront Pegasus
Stargate: Battlefront Pegasus
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