Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
First of all, yes there is a new version, Alpha 3.2, for Sins 1.84 that is nearly done and will be released soon. Expect a news article with the details. :-)
Second, I wasn't quite happy with how the Raider turned out in my previous update, so I did some tweaks I think are worth sharing. This model was made by a prolific Sins modeler called Warb_Null, so first of all, big props to him. It is an almost perfect 3D reproduction of the ship model you get if you bought it in the X-wing 3D Miniatures game. However, as a video game, Sins can support some details a physical model can't, so I added some of these things in to make this ship shine in the Sins engine.
First of all, lights were added to the side of the hull. I tried to make them look as close as possible to the ships' official artwork, since lighting obviously doesn't show very well on a plastic model.
Second, for some silly reason this ship only had black slits for a bridge, even in the official artwork. That was boring, so I gave it some actual windows.
Finally, all the retractable turrets now face forward and use fire linked custom laser particles. Side coverage is provide by a few unmodeled laser points. Somewhat unique, the Raider is the only antifighter unit that cannot fire backward. Instead, its six forward turrets can engage two targets at once. So it can still engage four targets simultaneously once like most ships of its type, but it doesn't have the full 360 degree fire ability of other antifighter ships.
Looks very well cannot wait to see it in game....
Sins 1.84? Wut
Forums.sinsofasolarempire.com
Do you know if the Sins engine can handle rotating turrets?
Nope. Why do you think it hasn't been done? :p
Will you guys be updating the minimods, too?
Yup. :-D