From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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Media RSS Feed Report media Screenshot of the Day #7 (view original)
Screenshot of the Day #7
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MagicalPaladin Dec 14 2013, 3:20pm says:

this is awesome, like a movie screen !

+4 votes     reply to comment
bobunknown Dec 14 2013, 3:34pm buried:


I've been watching this mod for a while now and while all the ships, stations etc are top notch they all seem to be rather bland, no ship markings, and mostly just plain ship paneling and little color.

-7 votes     reply to comment
.Corey. Author
.Corey. Dec 14 2013, 4:04pm replied:

That's kind of how Star Wars ships work. The EotH stuff have those things because we designed them, but with the rest we have to go off the source material. Imperial designs are all very uniform like that, and if you try to put markings on an ISD it looks both inaccurate /and/ bad. If you look at the source material for the Galaxy Gun, this already has more variety than it "should."

+18 votes   reply to comment
.Corey. Author
.Corey. Dec 14 2013, 4:13pm replied:

Mon Calamari ships have a lot more hue variance, and we've replicated that. Imperial designs have in-universe reasons for why they're grey, so changing that goes against the faction identity. Its kinda like the Borg.

+14 votes   reply to comment
thanatos676 Dec 14 2013, 4:13pm says:

I take it this means the mod will have super weapons? Will the AI spam them like they do in the base game or will there be a build limit in place?

+1 vote     reply to comment
Rovert10 Dec 14 2013, 4:36pm replied:

There's already a build limit in the base game if you haven't noticed even for the AI.

+1 vote     reply to comment
.Corey. Author
.Corey. Dec 14 2013, 4:43pm replied:

The Remnant is the only faction with superweapons at all, and the Galaxy Gun is way more limited than the others from vanilla. We're not gonna have superweapon missile spam.

+10 votes   reply to comment
thanatos676 Dec 14 2013, 5:32pm replied:

Thanks for the reply! Really looking forward to this mod.

+1 vote     reply to comment
tankgunner12 Dec 17 2013, 8:19pm says:

Is this going to work differently from the Novalith in default Sins?

+1 vote     reply to comment
.Corey. Author
.Corey. Dec 18 2013, 1:07am replied:

The similarity is that it's a large cannon over a planet that can shoot other planets. The key difference is that when this shoots a planet, that planet doesn't just get annoyingly irradiated and take damage, it instead ceases to be a planet.

The other differences are that while in base Sins, every 3 seconds there'll be a Kostura, Novalith, or Deliverance shell flying around the galaxy making the game annoying as hell to play honestly without having any engaging gameplay elements, the Galaxy Gun is far more limited in availability and you're only going to be able to destroy a planet once every 20 minutes or so (working number, subject to change).

+1 vote   reply to comment
Rampsquatch Dec 18 2013, 11:52pm says:


+1 vote     reply to comment
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Developed deep in the galactic core while protected by the Reborn Emperor's massive fleet, the Galaxy Gun represents the pinnacle of Imperial technology. Like the Death Stars before it, this superweapon is capable of annihilating entire planets. However, unlike the Death Stars, the Galaxy Gun is not required to be anywhere near its targets due to its hyperspace-capable warheads.

Model and Skin by Corey

To view more Screenshots of the Day, see the thread at our forums:

Thanks to Lavo for figuring out how to make these things actually work properly.

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Dec 14th, 2013
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