From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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UI Redux Pt 1
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Chimera1138 13hours 6mins ago says:

That already seems to be a considerable improvement, will enjoy seeing what you guys do with the planet icons.

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Idios 12hours 48mins ago says:

Very nice, I can't wait to see how this goes. So far, it looks like a heavy improvement, and just this quick glance seems to be far more pleasing to the eye than the previous version.

I also really like how you're going with a more unique UI, and moving away from the default Sins-esque styled UI. The 3d'ish models for the ships in the build menu, instead of the 2d sprites is a great touch as well.

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hoho96 11hours 43mins ago says:

That's absolutely amazing! It's by far the best UI I've ever seen in sins :D
Congratulations ^^

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JjForcebreaker 10hours 41mins ago says:

Clean&simple;. I would maybe experiment with horizontal gradient of that green glow- so it would be darker and more transparent at the ends.

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Sanguinius 7hours 0mins ago says:

Well i'll be damned, a mod developer actually listened to me and people like the outcome...who knew :P

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Supekki 6hours 30mins ago says:

good work boyz

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As we discussed, we're reworking the UI for 0.95 again based on the feedback we've received, as well as finishing other parts of it (Fleet Logistic screen)

Here's a rundown of what we're doing:
1. Keep the minimalist style/rearranged so the gameplay field is as unobstructed as possible.

2. Unit/ability/tech icons not achromatic. Keeping overall ability/research icon style of simple symbols that communicate what they do, but more colour to help differentiate at a glance.

3. Alert windows now text instead of pictures. More compact, and now I find them a lot more useful.

4. Rename button now says name, as opposed to being an arrow pointing up.

5. Planet icons: You'll see them later.

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Feb 28th, 2015
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