From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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Add media Report RSS [In Progress] Planet Pips and Deep Core Conflict (view original)
[In Progress] Planet Pips and Deep Core Conflict
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AUS_Doug
AUS_Doug - - 250 comments

Ooooh looks pretty.
If you're looking for scenario ideas, I reckon playing a game in 'The Redoubt' has some potential.
(For those who aren't familiar: Starwars.wikia.com)

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Xorras
Xorras - - 345 comments

Eclipse? You mean... really Eclipse? :O
This big thing with supahlaser?

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.Corey. Author
.Corey. - - 3,735 comments

No, Eclipse is also a planet of no relation to the ship. We're using the Sovereign, not the Eclipse; doing both would be redundant and of the two, the Eclipse is a unique ship identifiable with one person, and without any of the tradeoffs the Sovereign has compared to the Executor, not to mention worse looking.

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RepublicCommando101
RepublicCommando101 - - 340 comments

...I think I love you guys. Should the worship commence before or after release? Oh, and where should I place the altar?

In all seriousness, thank you guys for the amazing detail you put into your work.

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Description

Click on view original image to get a better view of what's going on here.

We usually don't show stuff until it's finished, but since we haven't posted anything in a while, and a lot of what we're working on is longer-term projects that don't have as much to look at, I thought I'd give an early look at some of the viewscreen updates and one of the new scenarios.

First, the planet pips on the HUD are being redesigned. For those of you that have played the KotOR games, this is based loosely on the kind of indicators you'd see on the Star Maps. Right now I only have the surrounding circles done, but when they're finished each type will have an indicator within those circles. When a planet is visible, instead of going between light and faded, you get the extra indicator arm at the side, with the planet type in Aurebesh at the side (just for some added flavour).

As for the scenario you're looking at, this is Deep Core Conflict, a 1v1 map designed for shorter, more straightforward games set in the Deep Core. Obviously.

The line that currently goes from Hakassi to the Core is going to be moved to Ebaq IX so its more symmetrical, I just wanted to get to Byss faster when I was testing some stuff.