Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
Tarellian Plague ship.... the studio model for this vessel was redressed a couple of times and the variations will apear too!
SHOOT IT BEFORE IT INFECTS US ALL WITH DEADLY AWARD WINNING 80'S HAIR!!!!!
Captain, our weapons are of no use against it's aquanet shields!
Those MONSTERS! Don't they know what Aquanet shields will do to the ozone?!?
*gasps* They have already killed 2000 aquatic xindi!
Great, Now were going to have to sen someone back in time to get two more to repopulate the species... HEY! ANYONE SEEN KIRK LATELY? WE NEED HIM BEFORE ANOTHER PROBE SHOWS UP!!!
but sir he died 6 movies ago.
OHHH right... Janeway, Maybe?
She is on another mission codename orange=new black. Wait what about picard?
We think he's trapped in an alternate past confined to to what used to be called a "wheel chair"... And Sisko is to busy being a Demi-god... Oh no, that leaves only...
wait what about pike wait never mind............ Wait we can use Johnathon Archer!
God the variety that is coming with the next release. I get the feeling it will be less of a skirmish map but much more full and diverse universe that will be really different each time.
That's the intention!
Infinite Diversity in Infinite Combinations.
Remember cardassians dreadnought-class torpedo then. Another interesting random event.
Also, is it possible to make orbital HQs to spawn closer to fleet yards? It's rather uncomfortable to create two defense grids instead one. Though, sometimes you're lucky and they will spawn together.
Not forgotten!
Thank you. And HQs...?
If we consider a two-dimensional polar coordinate system (r,θ), the HQ spawns at a random angle θ around the planet, but the r value cannot be directly adjusted. AFAIK, the only way to control it would be to limit the warp-out radius, which would drastically limit the build area for structures.
at this point its not a matter of whats next, its a matter of whats left.
And whats purpose of this ship? I remember that it carried some refugees with plague and everyone shot them down but I dont remember their ship fighting or shooting some lazors
Looking good, since you're adding so much more alien factions (non playable) Is there a chance we might encounter Vaadwaur, Tholians or Elachi? Would be great to fight (Or assimalate) Thier ships :D
Im pretty sure that the only Vaadwaur forces in the timeframe that this mod takes place are small fighter-like ships armed with ancient pulse cannons. but it would be interesting to see them.
The Plague Bearers of Nurgle bring you their gifts...
No pity! No remorse! No fear!
Cleanse, Purge, Kill!
I remember seeing this ship on Flash Trek years ago, I always thought that it looked like a hand blender, but still an interesting design none the less.
dude you played flash trek. that was an awesome game!
Wow... this is a ship I don't remember. Where does it appear?
Speaking of plagues, wasn't there a race called the Viidians that had some kind of medical problem? I'd say they could be a random event similar to some of the other special ships, but you guys probably already thought of that
Nice looking wip! I haven't seen any other models of this ship around.
How about the Husnock? I know their race is supposed to be extinct but it would be cool to see one of these roaming around destroying colonies.
Ex-astris-scientia.org
Yes they will apear
The Husnock battleship too? SQUEEEEE!!!!