Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
"Item Seven: Warbird repair and maintenance. Senator?"
"Repairs on our ships have continually been delayed in favour of Klingon and Federation vessels. The Dividices and the Genorex have been waiting almost three weeks while more than a dozen Klingon ships have been given first priority."
"I make up the repair schedule according to my assessment of which ships have the greatest need."
"Odd that the Klingons seem to always have the greatest need."
"They are usually more heavily damaged because Klingon warships are relentless in pressing home their attacks."
"'Reckless' would be another way of putting it."
"The fight must be taken to the enemy! We cannot win this war if --"
"All right! We're not here to debate combat tactics. Chief, how soon can you have those warbirds into a docking bay?"
"I suppose I could bring them in tomorrow, but I'd have to delay repairs on the Hornet and the Rotaran. Someone's going to have to explain to General Martok why his ship got bumped."
"Worf, you just volunteered for that assignment."
"This brings up the question of shore leave. At the moment, we have the crews from two Klingon ships on the station. I'd rather not have that many Klingons and Romulans on the Promenade at the same time."
"We'll forgo shore leave until the Klingons depart. Our soldiers are professionals. They're here to fight, not to get drunk at Quark's."
Nice!
Glorius
Come to Quark's, Quark's is fun....
Capitalism in a Nutshell but for the Ferengi.
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