Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
"Best Star Trek Mod for any game period."
Mod of the Year 2014 I Player's Choice
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Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jun 12 2013 says:

Looking good so far :) Will you be adding further detail to the KDF ships as you have to the fed ones?

+1 vote   reply to comment
Mc_Intire Jun 12 2013 replied:

This might just be my opinion, but I actually like the simpler klingon buttons over the fed ones. Fits better with a "menu button" and I'm unlikely to notice the details while playing anyways (at least not on 1900x1200 resolutions).

So I guess my suggestion would be to bring the other faction buttons in line with the Klingon ones.

+10 votes     reply to comment
WarlordAvatar Jun 12 2013 replied:

I agree the Klingon ones have a more star trek feel about them or is that just me.

+9 votes     reply to comment
Maxloef1990 Author
Maxloef1990 Jun 13 2013 replied:

Each factions build buttons have a unique style the fed ones are as they are and the klingons are more stylized :)

+2 votes   reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jun 13 2013 replied:

Sounds good. Forgive the million and one questions I tend to ask, but I enjoy being able to see the creative mindset of the modders. I like the fact that you're seeing a path to differentiate the races in more than one way, and give them each a unique perspective.
On a related note, not sure why you downvoted a question ladies and gentlemen.

+2 votes   reply to comment
Guest Jun 12 2013 says:

i like them suits the two races very well.the fed is more detailed and klingon is more simple and tough.please keep up with the goodwork!:D

+2 votes     reply to comment
Da-Fort Jun 12 2013 says:

Personally, I would rather have the Fed ones but that is my opinion. What ever works, works.

+1 vote     reply to comment
darkMatter1701 Jun 13 2013 says:

why are there two nebula types or is that another class i dont know of

+1 vote     reply to comment
WarlordAvatar Jun 14 2013 replied:

I think they are both Nebula Class just 2 different versions of it could be wrong though.

+1 vote     reply to comment
MindwipeUK Creator
MindwipeUK Jun 14 2013 replied:

the nebula "phoenix" varient with the round pod is a support vessel role but the regular nebula class with the triangular pod is more a special weapons assault vessel

+2 votes   reply to comment
milklyway824 Jun 14 2013 says:

as far as i know,there is also another type of nebula with two additional warp nacelles,will it be added to the game?

+1 vote     reply to comment
Maxloef1990 Author
Maxloef1990 Jun 14 2013 replied:

might be in the future, i do still have one open slot ;)

+1 vote   reply to comment
Gul-Dukat(tech) Creator
Gul-Dukat(tech) Jun 15 2013 replied:

How about the Prometheus?

Edit. I also Love the Yeager class, Would love to see it in game

+1 vote   reply to comment
Mc_Intire Jun 21 2013 replied:

It is quite hard to make factions diverse if you have lots of shiptyes. Roles will overlap within a faction, ships will end up being stronger replacements for other ships. Factions will become more similar the more different roles the ships cover. Unless you have lots of brain power in your team that can avert this from happening I would suggest to avoid adding too many shiptypes. I would even go as far as to suggest that you add less ships than a faction would have in stock sins (this also goes for capships) if it helps form a factions identity.

+1 vote     reply to comment
bestname Jul 31 2013 says:

this is looking like a really well made and thought thro mod cant wait for release

+1 vote     reply to comment
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We've shown the UI in the past but a UI is only so much without build buttons

Jun 12th, 2013
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