Star Trek: Armada III - The Final Frontier begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

"Best Star Trek Mod for any game period."
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Report STA3: The Final Frontier - v1.05 PATCH
Filename
STA3_-_The_Final_Frontier_v1.05_PATCH.zip
Category
Patch
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Ambarenya
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6.7mb (7,027,928 bytes)
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7,645 (44 today)
MD5 Hash
a6e7919e31c0e6ff3f788307376059f8
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Description

A small PATCH for TFF v1.0. Please find within the folder: A copy of STA3: The Final Frontier v1.05 changes, a ready-made enabledmods.txt, and a readme for STA3:TFF v1.05. We truly hope you'll have as much fun playing as we have developing the mod!

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STA3: The Final Frontier - v1.05 PATCH
Comments
LegionN7
LegionN7

Thanks guys. Looking forward to 1.1

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Guest
Guest

Thanks for all the good work, 2 questions though, will the revised excalibur model come in 1.1 and are you guys looking for beta testers, cause i really liked that experiance

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General_Sanis
General_Sanis

This was me by the way, i wasn't logged in yet

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thiextar
thiextar

I do not believe that there is any plan to bring in the new excalibur model as we like the current one more.

With the beta testing, we are looking to mostly do internal testing as setting up an open beta test is a big hazzle, and shouldnt be required for a
bug fixing patch

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General_Sanis
General_Sanis

Ah, ok, but i still know how the beta thing works, i've done it before

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thiextar
thiextar

Alright, you were very helpful during the last beta test, and you've been a supporter of the mod for a long time, we'd be thrilled to have you once again ;)

We'll contact you when the time comes for beta testing

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General_Sanis
General_Sanis

That's all i wanted to ask

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nuruddinshah52
nuruddinshah52

Soooooo anybody here figure out how to fight the AI
I REALLY can't fight them on hard.
If I go normal it not even a fight

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ElDwarfo
ElDwarfo

Not sure what I did wrong but I am still seeing diamond icons for ships even after installing the patch. I DLed then I extracted to a folder, then inside that folder I took STA3_Final_Frontier folder and copied it to "Mods-Rebellion v1.85" and overwrote when it asked. I then copied "EnableMods.txt" to that folder.

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kmbobo5
kmbobo5

How do u install this?

edit: I have 1.0 which crashes after 5 mins and I thought maybe this will work but I don't know how to install this patch could u plz help

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jivaii
jivaii

What version of Rebellion is this for? Would love to keep playing STA3, but I've updated to 1.9 Rebellion.

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OrionSlaver
OrionSlaver

The mod will work fine with Sins 1.9.

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jivaii
jivaii

Anyone seeing the Federation being unable to capture the neutral asteroid mining stations?

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OrionSlaver
OrionSlaver

The ability is on the Curry-class.

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Guest
Guest

so why with the fed can we not capture neutral stations

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OrionSlaver
OrionSlaver

The capture ability has been moved to strike carriers. Fir the Federation, this is the Curry-class.

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Guest
Guest

do i need 1.0 or can i just download this

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OrionSlaver
OrionSlaver

You'll need 1.0 first.

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Guest
Guest

i keep getting mini dumps can you help me

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

durham77
durham77

I also get mini dumps after applying the patch. I was also wondering if anyone else has save game sync issues when playing multiplayer. On 1.0 I keep getting error Save game file differs from the host and we have the autosave set to 120 secs. beyond 8 mins into the game sync problems occur. I tested other mods and it only appears to happen with this mod. Great work on the mod overall however!

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Sins of a Solar Empire: Rebellion
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