The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Latest information regarding the next TK build. *Moronic moddb insisting a SUMMARY of all things is at least "50 characters in length". News flash, the hint about what a SUMMARY is is in its name*

Posted by ketxxx on Jul 25th, 2013

It's been a while since the last update so I figured I would post something for anyone eager to know the latest progress updates. At this point in time the next TK build has most aspects complete, there are some things for me to look at still and other things which need to be implemented and tested but theres not too many things left to finish for the next build. Primarily the next build is being put through its paces checking stability at this point - I won't ever release something thats unstable and buggy it goes against my nature and one of my design briefs for the mod. You can rest assured when the next build is released it will be very stable indeed, look absolutely beautiful, pack more surprises than you can shake a stick at and give you the most realistic, balanced experience of any SoC mod.

As I'm sure some of you at least have already seen from the latest batch of screenshots there are still a few things I'm ironing out for the visuals but the majority of that work is complete. Once I have finished Hex editing my HD7950 (I grow tired of waiting for a vBIOS modding tool) I shall continue work on the mod.

Here is the latest minimum system spec in order to play the mod:

CPU: AMD Phenom 2 X2 3GHz+ / Intel Core 2 Duo 3GHz+
Graphics: 1GB GTX460 / 1GB HD5830 (either highly overclocked)
RAM: 2x2GB PC8000
Latest DirectX, sound and graphics drivers.

Recommended:

CPU: AMD Phenom 2 X4 3.5GHz+ / intel i5 2500k 3.5GHz+
Graphics: GTX660 Ti / HD7870 (Tahiti LE versions)
RAM: 2x2GB PC12800
Latest DirectX, sound and graphics drivers.

In the meantime, enjoy the screenshots and stay safe stalkers.

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d4v33edz
d4v33edz Jul 26 2013, 11:11am says:

Sounds like all your work will soon be bearing fruit, look forward to seeing the final results and I hope it is a big success for you :)

+2 votes     reply to comment
Meltac
Meltac Jul 26 2013, 3:39pm says:

Yeah, keep up the good work - I'm sure the new TK will outscore *numbers* of "challenging" mods, LOL!

+2 votes     reply to comment
ketxxx
ketxxx Aug 5 2013, 11:44am says:

We'll see how things go. The next release will at least be a RC candidate or depending on my own analysis of the build I might give it the fabled TK 2.Zero: Singularity Final Build tag before moving on to what I want to add next, theres just been a lot of ground work that needed doing in order to give SoC as a whole (not just the mod) the polished finished feel it needed.

+1 vote     reply to comment
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