The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story.
The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
It's been a while since the last update so I figured I would post something for anyone eager to know the latest progress updates. At this point in time the next TK build has most aspects complete, there are some things for me to look at still and other things which need to be implemented and tested but theres not too many things left to finish for the next build. Primarily the next build is being put through its paces checking stability at this point - I won't ever release something thats unstable and buggy it goes against my nature and one of my design briefs for the mod. You can rest assured when the next build is released it will be very stable indeed, look absolutely beautiful, pack more surprises than you can shake a stick at and give you the most realistic, balanced experience of any SoC mod.
As I'm sure some of you at least have already seen from the latest batch of screenshots there are still a few things I'm ironing out for the visuals but the majority of that work is complete. Once I have finished Hex editing my HD7950 (I grow tired of waiting for a vBIOS modding tool) I shall continue work on the mod.
Here is the latest minimum system spec in order to play the mod:
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like STALKER: Singularity - Ground Zero. We love games like S.T.A.L.K.E.R. Shadow of Chernobyl that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.