Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only...
Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only through cheating, inspired by Plutonia, Plutonia 2, Hell Revealed, Hell Revealed II, Alien Vendetta, Kama Sutra, Scythe and Scythe 2.
Speed of Doom is a 32 level megawad (made by two of us) that provides
fast paced kills and thrills. The project was originally meant to be
a 'semi-speedmapping' project, where we were limited to one week per
map and focus mostly on smallish maps but as time went on, the maps
consumed more time to create, and started to be more complex and
started varying in sizes. In the end it took about one year to
complete which isn't half bad. Overall, most maps are smallish and/or
quick with mostly short and sweet gameplay, hence the title Speed of
Doom. However there are some maps that are pretty big and sometimes
can take a lot more time to finish. The time to finish a map varies
from 0-10 minutes most of the time, wheras some can take as long as
10-20 minutes (very few though). Difficulty is not suited for the faint
of hearts. While the megawad is divided into 3 episodes (easy/medium,
medium/hard,hard), it is designed to be challenging in different ways,
mostly following traits of classic megawads like Plutonia Experiment1/2,
Hell Revealed1/2, Alien Vendetta, Kama Sutra and Scythe1/2. On Ultra-
violent (skill 4) settings, most of the maps play like Scythe 2 on
skill 4 with the exception of several maps (mainly the later maps)
playing like Alien Vendetta on skill 4. Skill2/3 is recommended for
most doomers. All levels are completable from pistol start. There are
many varieties of themes as we wanted the megawad to have good diversity.
We hope most of you will enjoy playing the megawad (and hopefully you
speedrunners/demoers can at least record a demo or two for this ;-)
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